In an effort to support only FP32 and no partial precision (will almost) it seems ATI efforts in restructuring the HW in order to make this a reality has reaped some some nice rewards.
http://www.techpowerup.com/reviews/ATI/R5XX/3
With only 16 pipes...arrays or 4 quads or however things are best described nowadays it seems ATI has made a strong argument for it's ultra-threaded approach to things considering it outperforms the 7800GTX which has 24 pipes.
What is equally as interesting to me is that ATI mentions that the architecture is "ideal" for physics. This would appear to be a shot over Aegia's bow if ATI is to be believed. I don't believe this architecture could handle the tasks of rendering and physics at the same time, but this would still seem an intentional warning shot or at least an invitation to play around and see what one could do...at least with offline rendering perhaps.
I have to say I think something either is seriously wrong or seriously interesting is going on with the fear single player demo. Safe bet...something is borked.
edit:
better wild theory - Fear utilizes parallax mapping. ATI mentions the architecture is well suited to handling parallax occlusion mapping with SM3.0...seems ATI may be quite right
end edit:
What say you...
Is the performance advantage due to ultra-threading? (in having fewer pipes a higher clockspeed and more bandwith would bring one back to even, but would it be enough to seriously outperform the 7800GTX?)
What do you make of the physics quip in the chart?
ATI makes some bold claims in being able to use various methods to do HDR with MSAA while real men use FP32 to get manly results with SM3.0...ATI isn't just blowing smoke up our collective...well you get my drift. I think I'd like to wait for some collaboration of these numbers but the physics quip was something I thought was interesting. Any substance to this...or no?
In both the X1800 and Xenos being ultra-threaded so to speak if the numbers are to be trusted then if nothing else does this not bode well for Xenos?
Please discuss.
http://www.techpowerup.com/reviews/ATI/R5XX/3
With only 16 pipes...arrays or 4 quads or however things are best described nowadays it seems ATI has made a strong argument for it's ultra-threaded approach to things considering it outperforms the 7800GTX which has 24 pipes.
What is equally as interesting to me is that ATI mentions that the architecture is "ideal" for physics. This would appear to be a shot over Aegia's bow if ATI is to be believed. I don't believe this architecture could handle the tasks of rendering and physics at the same time, but this would still seem an intentional warning shot or at least an invitation to play around and see what one could do...at least with offline rendering perhaps.
I have to say I think something either is seriously wrong or seriously interesting is going on with the fear single player demo. Safe bet...something is borked.
edit:
better wild theory - Fear utilizes parallax mapping. ATI mentions the architecture is well suited to handling parallax occlusion mapping with SM3.0...seems ATI may be quite right
end edit:
What say you...
Is the performance advantage due to ultra-threading? (in having fewer pipes a higher clockspeed and more bandwith would bring one back to even, but would it be enough to seriously outperform the 7800GTX?)
What do you make of the physics quip in the chart?
ATI makes some bold claims in being able to use various methods to do HDR with MSAA while real men use FP32 to get manly results with SM3.0...ATI isn't just blowing smoke up our collective...well you get my drift. I think I'd like to wait for some collaboration of these numbers but the physics quip was something I thought was interesting. Any substance to this...or no?
In both the X1800 and Xenos being ultra-threaded so to speak if the numbers are to be trusted then if nothing else does this not bode well for Xenos?
Please discuss.
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