This is really just following up to a comment I read in the forums over at Rage3D (discussing Half-Life 2), where somebody stated that writing shaders in DirectX HLSL compared to assembly will yield a 50% performance hit.
Now, although I might have expected HLSL to give a small performance penalty, 50% seems more than a little excessive, to put it mildly.
Anyway, my curiosity has been roused now, so can any of you clarify whether this statement is correct or incorrect, potential performance hits, etc?
Thanks in advance guys.
Now, although I might have expected HLSL to give a small performance penalty, 50% seems more than a little excessive, to put it mildly.
Anyway, my curiosity has been roused now, so can any of you clarify whether this statement is correct or incorrect, potential performance hits, etc?
Thanks in advance guys.