Hi,people
i'm wondering about the actually Xbox2 specs.Look ,memory "ramchips" are now so cheap,and in 12 month when Xbox2 arrived it is cheaper,why has the Xbox2 only 256MB ram???For the three core Powerpc CPU and his
multitasking process ,the memory is too small for that calculation power,the gamedesigner cannot use out the hardware with this small memory,only 4 x more than the Xbox 1 ram(64MB),it is the same when i build a Ferrari GT car with a fuel tank from a VW Golf.Do you know what i mean?The gamedesigner from the new Unreal graphics engine say's that the new Unreal engine runs on the next generation consoles only in a mid range Pclevel,more details in textures,polygoncounts etc. are not possible,that mean that a actually high end PC has more power to push all details of the unreal engine as the next consoles they arrived in 12 month (ps3 18 month or later),that is not revolutionary,specially when we see the products cost of the next consoles the Ps3 cell technique is extremly expensive.And i'm wondering about the fact of UMA and shared ram in the XBox2,wee know ,UMA and shared ram are not fast like the seperate VRam of actually and coming PC graphics card,why not a seperate Vram like Dreamcast and Arcadeboards,ok the ATi Xbox2 GPU has embbeded ram,but only 10-16 MB,that is not enough.In 2006,512 MB Vram will be standard on the PC,and we must see that MS says that the XBox2 has Hdtv resolutions,256MB ram for this resolutions are to low.For the future 256MB are not enough,it is lower than the 64MB on Xbox1 standard for 2001/02.
Wonder about wonder........
Ps: I dont want a multimedia machine with overdub functions,i want
a gaming machine for fast arcade graphics.
i'm wondering about the actually Xbox2 specs.Look ,memory "ramchips" are now so cheap,and in 12 month when Xbox2 arrived it is cheaper,why has the Xbox2 only 256MB ram???For the three core Powerpc CPU and his
multitasking process ,the memory is too small for that calculation power,the gamedesigner cannot use out the hardware with this small memory,only 4 x more than the Xbox 1 ram(64MB),it is the same when i build a Ferrari GT car with a fuel tank from a VW Golf.Do you know what i mean?The gamedesigner from the new Unreal graphics engine say's that the new Unreal engine runs on the next generation consoles only in a mid range Pclevel,more details in textures,polygoncounts etc. are not possible,that mean that a actually high end PC has more power to push all details of the unreal engine as the next consoles they arrived in 12 month (ps3 18 month or later),that is not revolutionary,specially when we see the products cost of the next consoles the Ps3 cell technique is extremly expensive.And i'm wondering about the fact of UMA and shared ram in the XBox2,wee know ,UMA and shared ram are not fast like the seperate VRam of actually and coming PC graphics card,why not a seperate Vram like Dreamcast and Arcadeboards,ok the ATi Xbox2 GPU has embbeded ram,but only 10-16 MB,that is not enough.In 2006,512 MB Vram will be standard on the PC,and we must see that MS says that the XBox2 has Hdtv resolutions,256MB ram for this resolutions are to low.For the future 256MB are not enough,it is lower than the 64MB on Xbox1 standard for 2001/02.
Wonder about wonder........
Ps: I dont want a multimedia machine with overdub functions,i want
a gaming machine for fast arcade graphics.