(1995) Taos Systems parallel processing board for VR arcades - Spyfish game

Discussion in 'Architecture and Products' started by Megadrive1988, Jul 5, 2013.

  1. Megadrive1988

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    http://i.imgur.com/Aw0P9tK.jpg
    http://i.imgur.com/94kSwBb.jpg
    http://i.imgur.com/qce3V2I.jpg

    I remember reading this back then in '95. Really interesting stuff.

    I couldn't find much on the interwebs so I had to find the article.

    Taos Systems board
    *Pentium 133 with 28-64 MB RAM
    *4x PowerPC 603 CPUs @ 100 MHz each with 32 MB EDRAM (embedded or not I dunno)
    *4x 3Dlabs GLINT 300SX / 300TX graphics accelerators @ 50 MHz
    each with 32 MB local buffer RAM and upto 32 MB VRAM if needed
    *457 Mb (MB or Mb?) bandwidth for EDRAM / VRAM
    *500,000 polygons (V1) or 1,200,000 polygons (V2) with GLINT 300TX
    *640x480 minimum resolution
    *50 FPS
    *1 GB HDD
    *CD-ROM

    The shots of the Spyfish game are kinda interesting, wish there was a video.



    Some of few online tidbits I did manage to find:
    http://www.cbronline.com/news/tao_systems_plans_high_end_virtual_reality_game




    Trevor Boult

    http://www.tboult.co.uk/work_history.html
     
    #1 Megadrive1988, Jul 5, 2013
    Last edited by a moderator: Jul 5, 2013
  2. f two bnp

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    This is indeed interesting and kinda weird, although arcade machines have always used rather curious hardware, I think this takes the cake though.
    Nothing ever came out of this? I would have liked to see some real time screenshots or videos, but heck those prerendered shots smell 90's :p.
     
  3. Stiletto

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  4. swaaye

    swaaye Entirely Suboptimal
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    By EDRAM they likely meant Enhanced DRAM. Or EDO perhaps.
     
  5. Megadrive1988

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    Yeah.
     
  6. dananorma

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    yes
     
  7. Davros

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    have you emailed this trevor boult dude ?
     
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