dukmahsik said:
Honestly the texturing inside the vehicles if very flat grey and pc ish... I love the interior perspective, I dont like the look of the interior at all.
dukmahsik said:
blakjedi said:Honestly the texturing inside the vehicles if very flat grey and pc ish... I love the interior perspective, I dont like the look of the interior at all.
V3 said:Well not intentionally anyway, but they're less patiance, less experience and more aggressive in their overtaking. And at that speed only the slightest mistakes will lead to acciedents.
london-boy said:Eww i'm sorry but beige leather interiors are an eye-sore.
TAKE ME OUT OF THE 80'S!!!!!!!!!
blakjedi said:Round wheels... Round wheels!!!!! Look at the damn steering wheel!
Shifty Geezer said:When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel? I'm guessing in internal view is rendering less olygons than an external view.
Powderkeg said:And no, there is no seperate rendering. The view doesn't "change" so much as the camera moves position.
Sure, but it'd look rather funny to have the brakes on the steering wheel.Shifty Geezer said:When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel?
Powderkeg said:But they don't go intentionally raming cars off the track at 150MPH.
Forza drivers aren't like aggressive racers, they are like kids playing PGR2. They don't seem interested in the race at all, only in hitting your car as hard and as often as possible.
london-boy said:Though that would be very "realistic", can you imagine how frustrating that would become very soon?.
Shifty Geezer said:When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel? I'm guessing in internal view is rendering less olygons than an external view.
scooby_dooby said:Sorry but that's a load of crap. They don't drive like kids and they don't ram your car every chance they get, complete nonsense.
~snip~
PGR3: Hands on der 99%-Version
Hallo Freunde.
So, wir sind gerade aus Köln zurück gekommen und hatten auf der Xbox360-Wohnzimmertour erstmals die Gelegenheit, neuere Versionen der Xbox 360 Launchtitel anzutesten. Ich denke, ich werde morgen noch meine Eindrücke schildern, wollte nur ein kurzes Statement zu PGR3 abliefern... das komplette Hands-On wird Michael schnellstmöglich nachliefern.
Hier einige Neuerungen der aktuellsten Version von PGR3 (angeblich zu 99% fertiggestellt).
• konstante Framerate (30FPS), auch bei Splitscreen mit voller KI-Gegneranzahl
• 2X Fullscreen Antialiasing
• volles Echtzeit-Environmental-Mapping auch im Splitscreen
• Texturqualität und Polygoncount wesentlich höher (fällt besonders bei der Nordschleife auf. Die Umgebung sieht wirklich fantastisch aus. Vergleiche mit Forza, die im Vorfeld aufgetaucht sind, sind damit vom Tisch)
Powderkeg said:Don't make excuses for it, if real drivers of any experience drove like in Forza you would never have a person live beyond the amature level.
Even the most novice racers know to brake before entering a turn, and don't ram the guy in front of you going 100 MPH faster than they are.
Real people avoid situations like this at any level because they don't want to die.
scooby_dooby said:31% complete, usually race on Hard, sometimes on medium, all assists off except ABS. Automatic tranny, completed classes A, B, C, & D. Yourself?