Wired: PGR3=4xAA+60FPS

dukmahsik said:
17.jpg

Honestly the texturing inside the vehicles if very flat grey and pc ish... I love the interior perspective, I dont like the look of the interior at all.
 
blakjedi said:
Honestly the texturing inside the vehicles if very flat grey and pc ish... I love the interior perspective, I dont like the look of the interior at all.

That's how the real interior looks though.

11079Dash.jpg
 
V3 said:
Well not intentionally anyway, but they're less patiance, less experience and more aggressive in their overtaking. And at that speed only the slightest mistakes will lead to acciedents.

Don't make excuses for it, if real drivers of any experience drove like in Forza you would never have a person live beyond the amature level. Even the most novice racers know to brake before entering a turn, and don't ram the guy in front of you going 100 MPH faster than they are.

Real people avoid situations like this at any level because they don't want to die.
 
london-boy said:
Eww i'm sorry but beige leather interiors are an eye-sore.

TAKE ME OUT OF THE 80'S!!!!!!!!!

:LOL:

It's an F355, made from 1994-2000. But I do agree with the sentiment. I prefer the all-black myself.

db_p211.jpg


I just couldn't find a good shot of the dash in all-black.
 
Round wheels... Round wheels!!!!! Look at the damn steering wheel!

Naw... that grey pc look is just terrible. I'll buy the game but I'll still complain!
 
blakjedi said:
Round wheels... Round wheels!!!!! Look at the damn steering wheel!

Um, you need a reality check.

You've got the full car, both inside and out accurately modeled, you've got a full city such as New York accurately modeled you can display 8 cars plus the track with effects like motion blur and heat haze and play from a cockpit view, and you're complaining because the damned steering wheel isn't round?

:oops:
 
When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel? I'm guessing in internal view is rendering less olygons than an external view.
 
Shifty Geezer said:
When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel? I'm guessing in internal view is rendering less olygons than an external view.


The problem is when you are in external view you can see still see the interior through the windows, so the interior model has to work even when viewed from outside of the car.

And no, there is no seperate rendering. The view doesn't "change" so much as the camera moves position. Whether inside or out, it's the same interior and exterior model being used.
 
Shifty Geezer said:
When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel?
Sure, but it'd look rather funny to have the brakes on the steering wheel.
 
Powderkeg said:
But they don't go intentionally raming cars off the track at 150MPH.

Forza drivers aren't like aggressive racers, they are like kids playing PGR2. They don't seem interested in the race at all, only in hitting your car as hard and as often as possible.

Sorry but that's a load of crap. They don't drive like kids and they don't ram your car every chance they get, complete nonsense.

In Forza the AI will wipe you out, once in a while they will nudge your back end and wipe you out. They don't always do this and MOST of the time you can drive side by side without them ever bumping you. Now, if you hit THEM then they get pissed, and they will come back and hit you if they get a chance. Also, you can easily avoid the AI P.I.T tactic by tuerning away from the AI car, and going easy on the gas around corners.

99% of the time I don't have a problem with the AI wiping me out in Forza, usually they don't try it, and when they do I can usually avoid it simply by easing off the gas and controlling your rear-end. I also love the fact they drive this way, as it removes all inner-guilt when you do the same to them, so I don't feel bad when I take out the #1 car with a beauty PIT manouvre, he shouldn't have been spinnin rubber while turnin....dumb ass. I don't really get pitted cause if you drive right they should never get that angle on you, unless you're driving a 600hp beast, then it's very hard to avoid since your wheels never have grip. They could've toned it down a little, but it's nowhere near as bad as you make it seem,

The AI kicks ass, read any review and it's identitfied as a string point for the game. Not like in GT where you can sit in the middle of the track and watch brainless drivers ram into your stationary vehicle. Or watch the same 10 AI cars take the exact same line regardless of what you're doing. It feels like you're playing real people, and that's a good thing IMO.
 
london-boy said:
Though that would be very "realistic", can you imagine how frustrating that would become very soon?.

The way they do it in Forza is pretty well done I would say. If you take a huge collision into a wall, you can still drive teh car, however everything is fucked, your steering pulls, your car shakes, your aerodynamics are shot lowering your top speed.

99% of the time you quit and restart after a big crash, because if the cars are evenly matched you cannot win. But, if your car is a monster, it's pretty damn fun driving a 700hp FWD Type-R, and trying to keep the lead with your car pullin to the left, and shaking like crazy, it's hard as hell!
 
Shifty Geezer said:
When you're inside the car you're not seeing all the back bodywork or wheels or brakes or lights. Surely those polygons you're not seeing of the car can be moved to the steering wheel? I'm guessing in internal view is rendering less olygons than an external view.

What about your side mirrors? When you look in the side mirrors you ust be able to see the outside of the car no? And you can't all of a sudden lower the interior quality as he looks to his left.

PGR3 desrves props for ding what all other racers have pretty much been afraid to attempt, nobody did cockpit views because it was too much work modelling every single interior. Bizzare stepped up to the plate, KUDOS! (major pun intended!)
 
scooby_dooby said:
Sorry but that's a load of crap. They don't drive like kids and they don't ram your car every chance they get, complete nonsense.

~snip~

What difficulty do you play on, and what classes have you completed?
 
31% complete, usually race on Hard, sometimes on medium, all assists off except ABS. Automatic tranny, completed classes A, B, C, & D. Yourself?

Seriously, if you're getting knocked around you need to brake earlier and tighten up your lines, as simple as that.

I just played for a while to refresh my memory, and even in Pro class, with Hard difficulty and no stability management or traction control, there's no problem with over aggressive pitting if you drive properly.

The only time the AI will just barrel into you is if you come off your line, directly into theirs, for example if you take a wide corner and attempt to make up for it by cuting-off the AI(which in real-life you would not do because it causes accidents)

Coming to a corner, slow down, stay tight, and keep your rear end square to the car behind you, if you brake gradually they will not hit you.

You can test this yourself by pulling in front of someone, and gradually breaking, they will slow down and then pull around you, they always try and avoid the collision. You're completely exagerating it, completely.

If you keep a tighter line then the guy behind you he can not PIT you, and in fact they won't even attempt it. They will take advantage of the situation, and give you a nudge when you leave your ass hanging out to dry, but really you should've hit a better line anyways. If you are constantly getting wiped out, all it means is you are constantly taking loose corners, hit better lines and this isn't a problem.
 
Last edited by a moderator:
This settles it, apparently.

http://foren.xboxfront.com/thread.php?threadid=2074

PGR3: Hands on der 99%-Version

Hallo Freunde.

So, wir sind gerade aus Köln zurück gekommen und hatten auf der Xbox360-Wohnzimmertour erstmals die Gelegenheit, neuere Versionen der Xbox 360 Launchtitel anzutesten. Ich denke, ich werde morgen noch meine Eindrücke schildern, wollte nur ein kurzes Statement zu PGR3 abliefern... das komplette Hands-On wird Michael schnellstmöglich nachliefern.

Hier einige Neuerungen der aktuellsten Version von PGR3 (angeblich zu 99% fertiggestellt).

• konstante Framerate (30FPS), auch bei Splitscreen mit voller KI-Gegneranzahl
• 2X Fullscreen Antialiasing
• volles Echtzeit-Environmental-Mapping auch im Splitscreen
• Texturqualität und Polygoncount wesentlich höher (fällt besonders bei der Nordschleife auf. Die Umgebung sieht wirklich fantastisch aus. Vergleiche mit Forza, die im Vorfeld aufgetaucht sind, sind damit vom Tisch)
 
Powderkeg said:
Don't make excuses for it, if real drivers of any experience drove like in Forza you would never have a person live beyond the amature level.

There are crashes in real race, most cars are equiped with caged to fatality is pretty low, but several decades ago, fatality are high for race drivers even on Formula One level.

Even the most novice racers know to brake before entering a turn, and don't ram the guy in front of you going 100 MPH faster than they are.

Yeah Novice racers, most gamers aren't novice racers, not many had undertaken training on it outside games they played. And Novice know how to brake surely, but if the front car brake outside their expected braking point, sometimes they'll run into each other. That's like the most often type of incident in racing. Even several incidents in this F1 season happend because the front car was travelling at lower than expected speed.

Out of curiosity if the guy in front is travelling 100 mph faster than you are behind him, how in the world can you hit the guy in front ? And if you meant it the other way around, accidents will surely happens with 100 mph speed different, especially if the car behind is tailing.

Real people avoid situations like this at any level because they don't want to die.

They do try to avoid it, but it happens.


Well back on topic, bad news is PGR3 is 30 fps :( So I'll pass.
 
scooby_dooby said:
31% complete, usually race on Hard, sometimes on medium, all assists off except ABS. Automatic tranny, completed classes A, B, C, & D. Yourself?

Well, that would probably explain it.

I quit playing at Level 50 (The highest), 87% complete, all done on Hard. The first 30-40% wasn't too bad, but when you start getting into some of the higher class restricted races they are insanely dirty.

Here, read this, from ForzaCentral.

http://www.forzacentral.com/forum/showpost.php?p=69340&postcount=3

And that's a "Super Mod" at a Forza fan site.
 
Well you I'll take your word for it at the higher levels. But you have to admit, even if the AI is pretty dirty at times, it's actually pretty impressive, it's one of the finer points of the game, and far superior to the "other" racing sim.

Anyways, back to regularly scheduled posting...
 
Back
Top