Wired: PGR3=4xAA+60FPS

Discussion in 'Console Gaming' started by pipo, Nov 3, 2005.

  1. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,985
    Likes Received:
    88
    Location:
    20001
    Forza enthusiast?
     
  2. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    Yup, it's called Forza 2 and it's due out in 2006! I'm drooling right now....
     
  3. dukmahsik

    Banned

    Joined:
    May 19, 2005
    Messages:
    994
    Likes Received:
    9
    guys, have you seen the new 1up vid??? omg! the in car view is so spectacular!
     
  4. Powderkeg

    Banned

    Joined:
    Jul 19, 2005
    Messages:
    2,267
    Likes Received:
    39
    It's OK, but it needs some improving before it's a serious GT5 competitor. But the PGR series is really not even in the same sub-genre of racing games. It's not nearly sim enough.
     
  5. Dave Glue

    Regular

    Joined:
    Apr 25, 2002
    Messages:
    634
    Likes Received:
    25
  6. silhouette

    Regular

    Joined:
    Mar 13, 2003
    Messages:
    524
    Likes Received:
    3
    If the game is CPU bound, it can only achieve 60 fps within replay. If the game is not CPU bound, there is no problem to achieve 60 fps in both in-game and in replay (of course given that it is not GPU bound either).
     
  7. blakjedi

    Veteran

    Joined:
    Nov 20, 2004
    Messages:
    2,985
    Likes Received:
    88
    Location:
    20001
    Really? all my friends were serious GT fiends prior to Forza's release... at least half of them have migrated... maybe permanently to Forza.

    I prefer non sim racing myself so....
     
  8. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    It's all up to opinion I guess. For me Forza has better AI, better physics, better graphics, more realistic response to modifications/tuning, a better career mode and very fun damage modelling.

    All GT4 has going for it is the sheer number of vehicles, and more tracks. GT4 just felt like too much of the same after I had played GT3 for over 60 hours.
     
  9. Powderkeg

    Banned

    Joined:
    Jul 19, 2005
    Messages:
    2,267
    Likes Received:
    39
    I would give the nod to Forza for physics and graphics while GT4 had more cars and tracks.

    Neither had good AI as far as I'm concerned. GT4's didn't exist and Forza's drove like a 13 year old player on Live.

    The main difference is in the non-tangible "fun factor." Forza felt repetative and boring after a while and GT4 was just more interesting for longer. Forza didn't even hold my attention as long as PGR2 did, and I prefer the more realistic racers.
     
  10. Powderkeg

    Banned

    Joined:
    Jul 19, 2005
    Messages:
    2,267
    Likes Received:
    39

    I put nearly 300 hours into PGR2. I have no idea how much I've put into all of the GT games combined, but I don't think I put in more than 30-40 hours into Forza before I was tired of it.

    Forza just seemed to lack any flow in the game. There comes a point where you can have too much freedom in a game, and Forza exceeded that point. Rather than being a fluid and compelling racer it ended up being just a series of individual races and there just wasn't enough track variety for that to stay interesting for long.
     
  11. scooby_dooby

    Legend

    Joined:
    May 28, 2005
    Messages:
    8,563
    Likes Received:
    145
    Location:
    E-town, Alberta
    Actually I found that career mode had an excellent flow, it did a great job of awarding you cars which opened up restricted classes, always making sure there was one more class unlocked for you to try.

    The flow worked great IMO, did a great job of compelling you to test out your new car and try the newly unlocked classes.

    I never really got into PGR, I don't really enjoy arcade racers, but compared to GT4 the career mode was much funner in Forza.
     
  12. Powderkeg

    Banned

    Joined:
    Jul 19, 2005
    Messages:
    2,267
    Likes Received:
    39
    The problem for me was the lack of tracks. Sure there were plenty of cars, but I felt like I was always racing on the same 5-6 courses over and over and over, and frankly the thrill of getting a new car just doesn't seem the same if you don't ahve a new location to drive it in.

    What I would like to see in Forza 2 is unique race courses for each car class. They could have some courses that were used in multiple classes of course, but each class would get at least 1 unique track so you always had at least 1 new location to race at.

    That and fix the AI so that it raced like a real race driver rather than like some teenage kid with a testosterone imbalance, and I think they would have a winner.
     
  13. ImaginaryIndustryInsider

    Newcomer

    Joined:
    Oct 3, 2005
    Messages:
    63
    Likes Received:
    1
    I was flipping through a british magazine called "Xbox 360" at Barnes and Noble, they had an article stating that "a version of the game runs at 60fps, just not with all the effects on" and that "they're working on it."
     
  14. TrungGap

    Regular

    Joined:
    Jun 17, 2005
    Messages:
    578
    Likes Received:
    2
    LOL, I totally agree with you here...In Forza, the AI is too aggressive; it makes it unrealistic. Even though, I'm not real a racer, but I'm sure no race car drivers out there are that aggressive.

    Overall, I find Froza slightly better than PGR & GT, though I wish they have a cruising mode or a street racing mode like TXR (Tokyo Xtreme Racer).
     
  15. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    There are race drivers that are that agressive in real world, normally they ended up in an accident with another car and dnf.

    So next gen sim wannabe racer like GT5 or Forza 2 need to implement realistic damage, like what some F1 games done in the past, that is being involved in a big accident means your race is over regardless if it is your fault or another driver.
     
  16. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Though that would be very "realistic", can you imagine how frustrating that would become very soon?
    It's more or less the type of frustration one would get from platform games like Jak&Daxter when you keep dying at the same spot and keep retrying over and over again. It becomes a matter of luck. One of those times you'll get it right (you won't be hit by another driver), and it's not all about skills anymore, it's about luck.

    Well, that's unless the AI is actually good and doesn't "cheat", which could happen.

    If the AI is programmed to win, the drivers will hit you and the race is over. Very unrewarding.
     
  17. Powderkeg

    Banned

    Joined:
    Jul 19, 2005
    Messages:
    2,267
    Likes Received:
    39
    But they don't go intentionally raming cars off the track at 150MPH.

    Forza drivers aren't like aggressive racers, they are like kids playing PGR2. They don't seem interested in the race at all, only in hitting your car as hard and as often as possible.
     
  18. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    Yes, it would be frustrating when it happens, its frustrating in real life too. That's why this things are badged as simulation. It should simulate those drama too, since accidents and d.n.f are a pretty big part of racing in real world. And luck is a part of racing too, probably more so than other sports.

    AI driver needs to be programmed to win and to survive the race. Its not rewarding if you get knocked out, but if you win it makes the victory all that sweeter. And further more the race it self is more tense, knowing you can be knocked out by cars around you, just like that or if you misjudged a braking point at high speed, the consequences are not just cosmestic.

    Of course, developers can put invincible cheat into these kind of games, for those that doesn't like this idea such as your self.

    Well not intentionally anyway, but they're less patiance, less experience and more aggressive in their overtaking. And at that speed only the slightest mistakes will lead to acciedents.

    Forza A.I is like a blind chicken that cross the road. What I mean is that it doesn't really adapt to your driving skill. Its like putting someone who isn't a trained race driver racing with other race drivers (without them knowing) in a powerful race car. That untrained someone is bound to be hit by the other experience race drivers because he would be taking different lines and different braking point than ordinary. But if the other experience drivers know about it, they most likely be careful around untrained driver.
     
  19. TrungGap

    Regular

    Joined:
    Jun 17, 2005
    Messages:
    578
    Likes Received:
    2
    Yes, that is it. A lot of times, I know I made a bad mistake like going into the turn too fast or slow, and the AI in Froza doesn't compensate for that...It's as if they don't factor you in their driving AI...they would still try to drive it to the line; and the end result is that they would either hit me or take advantage of the situation by cutting me off. I guess I'm asking for an adaptive AI that will adjust to my level.
     
  20. dukmahsik

    Banned

    Joined:
    May 19, 2005
    Messages:
    994
    Likes Received:
    9
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...