Powderkeg said:Any competition that GT5 might have isn't going to come from Project Gotham.
Forza enthusiast?
Powderkeg said:Any competition that GT5 might have isn't going to come from Project Gotham.
dantruon said:yo 60 FPS ,now that we are talking, i think next gen Gran Turismo has a competition .
blakjedi said:Forza enthusiast?
The Forza ads for the Xbox were at 60fps also - likely showing replay mode.mckmas8808 said:Well looking at this new commerical it damn well may be 4XAA @ 60 fps.
http://jeux-france.com/downloads4797_mov1_pub-project-gotham-racing-3.html
I mean damn!!
Dave Glue said:The Forza ads for the Xbox were at 60fps also - likely showing replay mode.
Powderkeg said:It's OK, but it needs some improving before it's a serious GT5 competitor.
scooby_dooby said:GT4 just felt like too much of the same after I had played GT3 for over 60 hours.
scooby_dooby said:Actually I found that career mode had an excellent flow, it did a great job of awarding you cars which opened up restricted classes, always making sure there was one more class unlocked for you to try.
Powderkeg said:That and fix the AI so that it raced like a real race driver rather than like some teenage kid with a testosterone imbalance, and I think they would have a winner.
TrungGap said:LOL, I totally agree with you here...In Forza, the AI is too aggressive; it makes it unrealistic. Even though, I'm not real a racer, but I'm sure no race car drivers out there are that aggressive.
Overall, I find Froza slightly better than PGR & GT, though I wish they have a cruising mode or a street racing mode like TXR (Tokyo Xtreme Racer).
V3 said:There are race drivers that are that agressive in real world, normally they ended up in an accident with another car and dnf.
So next gen sim wannabe racer like GT5 or Forza 2 need to implement realistic damage, like what some F1 games done in the past, that is being involved in a big accident means your race is over regardless if it is your fault or another driver.
V3 said:There are race drivers that are that agressive in real world, normally they ended up in an accident with another car and dnf.
london-boy said:Though that would be very "realistic", can you imagine how frustrating that would become very soon?
It's more or less the type of frustration one would get from platform games like Jak&Daxter when you keep dying at the same spot and keep retrying over and over again. It becomes a matter of luck. One of those times you'll get it right (you won't be hit by another driver), and it's not all about skills anymore, it's about luck.
Well, that's unless the AI is actually good and doesn't "cheat", which could happen.
If the AI is programmed to win, the drivers will hit you and the race is over. Very unrewarding.
Powderkeg said:But they don't go intentionally raming cars off the track at 150MPH.
Forza drivers aren't like aggressive racers, they are like kids playing PGR2. They don't seem interested in the race at all, only in hitting your car as hard and as often as possible.
V3 said:Forza A.I is like a blind chicken that cross the road. What I mean is that it doesn't really adapt to your driving skill. Its like putting someone who isn't a trained race driver racing with other race drivers (without them knowing) in a powerful race car. That untrained someone is bound to be hit by the other experience race drivers because he would be taking different lines and different braking point than ordinary. But if the other experience drivers know about it, they most likely be careful around untrained driver.