The sound in games is something I am interested to know more about.
Sound is dynamic and contextual for more immersion.
Silent Hill 2 was an interesting example were everything was sequenced and played through the sound chip instead of playing pre-recorded audio clips.
Wipeout seems to employ effects and filters on the audio depending on weapons, damage, power ups, barrel rolls, jumps etc etc.
The Zone stages employ flanger each time you move to a higher zone.
But for some reason, the sound in Wipeout is so pristine and so "alive" that I wonder if the music is somewhat also generated by a sound chip.
There was an interesting sound bug I got once, where I restarted the game, and an isolated sound sample (an instrument) was stuck on the loading screen, as if a single note was being pressed on a midi keyboard.
Which made me wonder if the music isnt exactly one prerecorded audio track and how the console handles the music and the audio in general.This shouldnt have happened if the music is one audio file.
I feel that something else more interesting might be going on.
Does anyone have some idea about this or real time sequencing of samples in games?