Because thats the only way im buying it
I just don't see how they could do 1:1 mapping in most games, at least without serious consequences.
Take swinging a sword, for example. If all you have to do is flick your wrist from left to right, and your character's sword follows in real time, it's going to look like that sword has no mass or inertia. It would take some discipline on the part of the gamer to move in a realistic way.
Any thoughts on how to deal with this problem?
The problem isn't just mass, but what about when you connect? eg. Say you swing from right to left, and your sword hits against your opponent's shield. You hand ends up on the left side of you, while your sword has been caught on the right side. Now if you raise your sword, what happens? Does it lift in the game but stay to the right? Or move up and left? If it stays right, what happens when you swing your arm right?A sword attachment for the Wiimote?
If you try to move the sword faster than it can go, it slips out of your character's hand and falls to the ground, and he is left defenseless and is killed. The technique you'd have to use would be something like that mastered by Paul Atreides for knife fighting with shields which protect against fast thrusts. It wouldn't be natural or easy.If all you have to do is flick your wrist from left to right, and your character's sword follows in real time, it's going to look like that sword has no mass or inertia. It would take some discipline on the part of the gamer to move in a realistic way. Any thoughts on how to deal with this problem?
LIGHTSABERS FTW
LIGHTSABERS FTW
The animation may be triggered, but the actual computations may not be. In a recent interview, one of Nintendo's lead programmers on Wii sports said that the spin, angle, and velocity of the tennis ball are computed directly from the data coming from your swing, although the animations are predefined.
1-to-1 animations may not look as cool as you imagine them, either.
Yes. Even if not announced, Star Wars makes its way onto every platform!Wernt they working on a star wars game for the Wii?
It would be cool if you needed to develop proper form or mechanics to have good results...But if it just recognizes a variety of motions to trigger the same set of precanned animations, then it's simply replacing buttons for gestures.