This thread is all over the place, and has gone through like five topic iterations at this point.
1) It
started with links to articles from 2003, tied said articles to potential future efforts for the 720, and raised the prospect of Interval-centric computing. Well, the Interval computing thing we might as well be talking about quantum computing or any other fundamental paradigm shift; ie we have no idea when it will happen, and as such there's no use discussing its relevance in consoles.
In terms of the memory-centric advances, it would be senselss to ignore that Cell seeks to address these issues as well, indeed its memory performance is one of its key differentiating features, and the reason for the moniker 'broadband engine.' It's not as overarching as what Sun seems set on achieving, but then again it's been achieved whereas Sun's efforts are still MIA.
2) It went on to the Monarch chip. My first thought was along the lines of... "what?" I'm not sure if the idea of that tangent was to show Cell as having 'superior' competition, to indicate that MS might be working with Raytheon for their next console, or what other reason... but again, if sensors is what Raytheon is targeting with Monarch, they better get on it. It seems promising, but in the world of defense Cell is already
garnering a lot of attention in that role.
3) Then the potential architectures for what the next consoles might contain were discussed on a more fundamental level - GPGPU, Fusion, etc etc...
We just can't know or begin to guess right now. A Cell variant in PS4 seems at this time to be the single 'safe' bet to make, but even that is not a certainty. Between now and the onset of the next generation, we have the advent of same-die CPU/GPU chips, the move towards utilizing GPUs for more general computing, and Intel's efforts to move graphics onto x86-extensible sub-processors via Larabee. Between all of that, potential mergers/buyouts in the computing space, architectural failures/implosions, and any one of a number of projects potentially pulling away outright and changing the game, how can we make guesses in 2007 of what will happen when we
know things between now and 2009 are going to be big?
4) It went to some weird tangent about, "which would you prefer, 4 CPUs or 4 GPUs?" Which again gets a "what?" from me. Since when were chip budgets viewed outside of the measure of actual physical area? The number of cores... toss that aside. Just pretend each console will have two chips roughly ~200mm^2 in surface area - whatever makes the most sense in that context performance-wise is what we should be discussing, not some arbitrary 'more GPU vs more CPU' scenario. It's worth noting as an aside that in the current G80-generation on the desktop, CPUs are again the bottleneck; there has to be balance... it may never be perfect, but you can't just leave the CPU behind entirely and expect good next-gen performance by only jacking the GPU. Both the GPUs and CPUs will be improved - why act as if it's mutually exclusive?
5) And now the conversation has gone through the ever-reviled "game code/general code" iteration (oh god make it stop) and has landed into some physics discussion. I'm not sure... what else can be said? Cell is better at physics than the present crop of x86 processors. It doesn't
matter if people point to Crysis or Company of Heroes and say "where's Cell?" It is what it is, and pointing to what's been done so far is no indicator of what
can be done. If the discussion is going to be about games, make it about games. If it's going to be about processors, make it about processors; they're not the same thing. Hell Company of Heroes is back on Havok 3 vs the present Havok 4.5... so imagine the glory that Havok 4 could bring to it. But again, these are software implementations; they don't by themselves indicate which architecture is stronger in a given field. That Cell is better than x86 in operations like physics is not even in dispute IMO, and animated GIFs and physics-centric RTS' don't change that reality.