Yes, I like it and I assume everyone likes it too. However, in my eforts to start getting back into 3D, I was scouring around for info regarding HDR when I stumbled upon an old email from John :
Will games with HDR rendering in mind from the start be very scarce, even when we have ATI and NV having such HDR-capable hardware now, due to the reason John stated? Should we (or reviewers) pay less attention, now, to it for this reason?
I am going to leave the soft shadows part (which he lumps into the same category as HDR, in context of which he is speaking of... for the record, our email correspondence was about Raven, Quake4 and the D3 engine) for later study, but the point of this thread is to hopefully elicit responses regarding the difficulties game developers have to face when it comes to deciding to use HDR in the way it is supposed to be used (unlike the patched Far Cry and to a much lesser extent SCCT) while considering the artistic sacrifices (with HDR a main consideration in game desgin) that has to be made when we have a huge number of non-HDR-capable cards out there. I'm talking about the last bits of his quote above.John Carmack said:Just turning on soft shadows or HDR rendering basically doesn't make much difference unless you start authoring content around it, at which point you are penalizing the older cards.
Will games with HDR rendering in mind from the start be very scarce, even when we have ATI and NV having such HDR-capable hardware now, due to the reason John stated? Should we (or reviewers) pay less attention, now, to it for this reason?
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