I think temporal reconstruction solutions are a great optimization start, Rainbow Siege uses one and it reduces VRAM consumption by a great deal while also boosting performance significantly, on a 1070, I was unable to push smooth locked 60fps at 1440p Max settings without resorting to it. Quantum Break's solution was a solid one too and it made the game docile to VRAM. Watch_Dogs 2 implements a similar solution to Rainbow and the results are good except that it breaks Ambient Occlusion which isn't a good trade off in my books. But in general, I believe these solutions are superior to any dynamic resolution technique deployed recently on PC (Forza 6, Forza Horizon 2, Gears Of War 4, Titanfall 2, Shadow Warrior 2).