I don't think so.
Renesas mentioned that Wii U's eDRAM uses latest technologies that they have and that is 8192 bits eDRAM 40nm 1.1v ... On their official website it is still "under development" yet it is used in Wii U so we can conclude that Nintendo's Wii U is being used as lab rat and Nintendo agreed.
http://www.renesas.com/products/soc/asic/cbic/ipcore/edram/
http://hdwarriors.com/wii-u-specs-f...gpu-several-generations-ahead-of-current-gen/
http://hdwarriors.com/general-impression-of-wii-u-edram-explained-by-shinen/
http://hdwarriors.com/wii-u-has-a-lot-of-power-to-unleash-power-for-years-to-come/
Adaptive tessellation(directx 11/open gl 4.3?)
http://hdwarriors.com/shinen-on-the-practical-use-of-adaptive-tessellation-upcoming-games/
You may not believe it yet Xbox 360 was first to have 4096 bits eDRAM in 2005 and now most fabs can achieve it 7-8 years later, in case it is 4096 bits for Wii U then bandwidth would be 281GB/s...
So Espresso's eDRAM being 8192 bits is not far fetched at all, it is very realistic specially since Renesas was developing eDRAM technology since 2010 and Nintendo leans towards Japanese companies so they could have funded the research/development of eDRAM in Renesas.