Again though, in a closed environment like a tech demo, anything is possible to be prettied up.
I was under NDA at the time, so I knew the specs when our dev house got the documents, far before launch. Days maybe weeks later there were people talking about portions of the specs online, though noone believed it, people were still going on about PPU's and Ghz CPU's.With the Wii launching in 2006, we had it fully deciphered in maybe 2003/2004* but didn't realise that until 2006.
*Depending on when we fully understood GameCube.
It was quite shortly after launch when the detailed specs were unearthed, I believe anantech might have even did a post about it.
And a year later people were still arguing that the information was incorrect, from early devkits or being misinterpreted in some way.
IME most information leaks very quickly and most people discount it because it doesn't align with there expectations followed with it being swamped by "pseudo rumors", people regurgitating their own misinterpretation of the facts, or people just making stuff up.
Wait, were you saying they were culling assets from AC Karazamov? Or that the assets(IE models) that they used for the tech demo were similar to their AC counterparts?
I thought it was the former, i may have misinterpreted what you said.
We can assume that atleast, the 720 and PS4 will have the ability to do 1080p native for the average game on the hardware out of the box.
That's much more than we can say for the Wii U already, no amount of optimization is going to fix that.
The Wii U at its best will probably surpass 360's visuals, but not to any kind of exceptional degree.
I'm not including PS3 in that, because the console is such a variable when a game optimized for offloading GPU processes onto the Cell comes into play in comparison to 360's relatively normal CPU and GPU set up. You get a game like GOW3, Last of Us, Beyond or Killzone 2/3 and compare it to Wii U games in even 5 years time, we'll see how it holds up.
So you're saying that the PS3 is most likely overall more powerful than Wii U?
Argentine Pesos?Those games on ps3 just didn't magically happen. It took between 50-100 million to build a ground up engine to develop games on.
Just make some numbers up then. That's the most common approach to discussion.There are so many variables and unknowns when it comes to the Wii U.
Yeah, but that's not in Nintendo's best interests. They're better off keeping that money in the bank and making their console look bad.But I would have to think if Nintendo was to put that much in and invest in an engine to push Wii U to its limits...
Must be true. All those professional CGI studios using massive, expensive render farms really missed the trick when Nintendo's 40 Watt machine can render CGI quality in realtime.Said it looked like a CGI. I'm just hoping the best of Wii U will reach those level and I'm satisfied no matter what the newer Sony and Microsoft console are capable of.
So you're saying that the PS3 is most likely overall more powerful than Wii U?
So the question still remains then, does Nintendo think its worth going with the average AAA development format to make a game that wow's the players? I mean there were plenty of third party developers at the very least who make it their mission to push Wii as far as it could go(Monolith and the Conduit guys) but are there such people for the Wii U? Monolith could probably do it getting funding from Nintendo now...but we'll have to see what they comeup with.
Didn't Namco say that they had problems, because of the weak CPU? I seem to remember something of that sort, but I am not entirely sure of it.
Harada said that his dev team needed to come up with "creative solutions" to get around the CPU for TTT2 because it was "a little slow". Now keeping in mind translation issues and whatnot, we can decipher that there is a CPU issue at hand. Whether it is the clock speed of the CPU, or the actual weakness of the CPU itself is unknown.
Eurogamer's Analysis seems to confirm the CPU issue, and infact, a majority of their face offs have detected a consistent lag in multiplatform games on Wii U when it came to CPU related issues like characters on screen and "busy" artifacts like transparencies.
http://www.eurogamer.net/articles/digitalfoundry-tekken-tag-tournament-2-on-wii-u-face-off