And I am not saying that Wii U is less powerfull than today consoles, I really believe than Wii U is, at least, 2x powerful than Xbox 360.
Based on what exactly?
And I am not saying that Wii U is less powerfull than today consoles, I really believe than Wii U is, at least, 2x powerful than Xbox 360.
Based on what exactly?
@XpiderMX: But this is technical thread on a technical board. Unless you can back up this 2x thought, what you're doing is a straight path to ban. And believe it or not - you'd have someone with convincing arguments backing up your claim by now if it was at all in the realms of possibility.
I've read some people on NeoGAF saying things like "when developers build "gpu centric" games, Wii U will show next gen face...
What's mean "gpu centric"? Can the devs stop using cpu and begin to use gpu for general purpose code?
All this looks like Nintendo fans words (IMO).
Sounds like a lot of wishful thinking to me.
If it can't run games at higher resolution now I doubt it ever will, about the easiest thing in the world to change is the resolution you're running at.
It also is not impacted by the CPU performance.
Could ports be better on WiiU?
Probably, but I don't know how much better.
Can WiiU compete with 720/PS4 if they constitute a significant performance improvement? That I very much doubt.
Will WiiU be the lead platform for next gen games? I just don't see it.
There's a lot of magical thinking going on at NeoGAF regarding the WiiU. Every day there is a new great white hope that will save the anemic hardware. If it's not GPGPU, it's eDRAM or low latency or secret Nintendo voodoo in the hardware, and now it's being extended to an imaginary shift in development practices.
How is possible that we don't have any gpu details yet?
There's a lot of magical thinking going on at NeoGAF regarding the WiiU. Every day there is a new great white hope that will save the anemic hardware. If it's not GPGPU, it's eDRAM or low latency or secret Nintendo voodoo in the hardware, and now it's being extended to an imaginary shift in development practices.
Basically we are seeing Xbox 360 games being cut and pasted on the Wii U with very little optimizing and not taking advantage of the very important OoOE CPU that would leverage a lot better results if developers wanted to take the time to use it. Which they don't, and I totally understand the reasons why since it's just not cost effective for them and the game industry to spend a lot money on a new console with a small user base.
Points to take from this:
- The Wii U CPU is modern and not old 7 year old tech
- The Wii U CPU is not being used in these ports like it was designed to be used
- Third Parties are happy porting over Xbox 360 games with minimal optimization and no improvements to graphics since it requires more money and work, which they can't afford.
Just take a look of this:
[/LIST]
Bringing over recent NeoGAF's posts here won't be very informational.
The most recent few pages are full of wishful thinking and empty claims.
I do hope somebody would just electron microscope the damn GPU and tell us what exactly it is.
There's a lot of magical thinking going on at NeoGAF regarding the WiiU. Every day there is a new great white hope that will save the anemic hardware. If it's not GPGPU, it's eDRAM or low latency or secret Nintendo voodoo in the hardware, and now it's being extended to an imaginary shift in development practices.
Just take a look of this:
[/LIST]
Thing is, even with all these people going around arguing one side or the other, I've yet to see anyone state it with any sort of complete information backing up their argument. That is, noone has brought forward a collection of facts and figures of examples of how RAM bandwidth, CPU clocks, possible interconnects speeds in the MCM, EDRAM speed and GPGPU features would fit together and produce a particular result on screen.
We haven't even really had many people with extensive graphical programming knowledge come out and say "If Wii U has X in it's GPU/EDRAM/Whatever, combined with the starved bandwidth it will produce Y".
In short, until we get any more information all we can really seem to say is "Games look like 360 ones with a bit less performance."
Just take a look of this:
[/LIST]
We can't discuss other forum topics here. Not least because a lot of posts about the Wii U are 'fanboy firefighting'. Just review the old Wii discussions. Even after the facts were known and the games were seen, there were people believing there was a physics processing unit in there and all sorts of Nintendo magic like an amazing new rendering technique that streams 3D scenes like video, or whatever the hell that was.Just take a look of this:
Some ideas are so wrong and tiresome that after a while, we'd rather just not discuss them. The Wii discussions got pretty pathetic at times, with such arguments as the names of the chips telling us they'd be pretty potent, and a spurious PR comment proving the machine had a new, secret physics-processing unit. There are plenty of people arguing about the technology because they want it to be better, and not because they want to understand the nature of the machine, which is never a healthy starting point for a scientific investigation.Edit: no doubt I'll be lambasted for being a "Nintendo fanboy" again. I'm not agreeing, I just dont like to see peoples opinions disregarded without explanation.
No one port show "better" graphics than current gen version, even BLOPS2 is sub-hd at the same visuals than 360 version but worse performance.
Maybe you should try reading threads a little better, these done comparisons showing better looking multi platform games on Wii U