RobertR1 said:
Also, if the RSX is doing the AA and we know that AA takes away a decent amount of resources from the GPU, would the RSX have enough horse power to run "next gen" games at 1080P, 60fps and 4xMSAA?
NV ran a PP slide on the net after last years E3 noting how Anti-Aliasing was "here" in Hi Definition on their hardware already. What they showed was games at 1600x1200 (similar number of pixels to 1080p) with 4xMSAA enabled. They did this on a dozen or so games and averaged the difference, in %, the game had in performance difference. It was pretty small, like under 10%.
But when you looked through the games all of them were old less Half-Life 2, Doom 3, and Far Cry. Those games all topped a 40% performance penalty if memory is correct.
The PS3 is a closed box so they can do some things more effeciently. But in regards to
next gen games (i.e. stuff like Killzone, Heavenly Sword, etc) at 1080p at 60fps and 4xMSAA? I don't think so... but maybe a PS3 developer can comment on whether they are aiming for 1080p at 60fps with 4xMSAA with cutting edge graphical features. Based on the E3 games, the more graphically intense games tend to be targetting 720p. And pragmatically you do ~50% less work at 720p compared to 1080p, which means you have roughly 2x the performance gain in your bottleneck (if it is related resolution, e.g. fillrate, shaders,etc).
Personally I would prefer more games at 720p that look better and more stable. In fact, if the game looks substantially better, I would be fine with 480p widescreen. Watching a 480p widescreen movie with CGI reminds me that resolution helps, but it does not solve every problem. Watching a Pixar movie, or the FF movie, or a movie like I, Robot which has a bit of CGI it always strikes me: even at this lower resolution it looks way better than any game shown on the PS3/360 yet. The Halo 3 and MGS4 realtime trailers are starting to blur the line some, but we are still pretty far away. I sometimes wonder if we would not be substantially close though if devs could target lower resolutions. I am sure RSX could handle 4xMSAA at 480p widescreen without a complaint. It may be able to do 8x (if it supports that).