When I heard that the PS3 was backwards compatible with PS2 and PSOne games via I was happy to finally be able to play games while avoiding all the hassles of an analogue video interface, such as overscan.
But PS2 and PSOne games on the PS3 still have black bars above, below, and to the sides of varying sizes even when using HDMI. Anyone know why that is?
Thinking about it I can think of a great deal many reasons. Maybe the RSX cannot digitally interface with the graphics chip of the PS2/PSOne, so they are converted to analogue and then routed via a analogue to digital converter into the RSX so it can scale and display them.
Maybe, because they were designed for old shitty analogue hardware PS2 and PSOne games just didn't fill the screen by intentionally leaving blank spots above below and to the sides of the rendering window to compensate for overscan on CRT televisions. This would have been done either by the creators or maybe automatically by the hardware. Lastly, maybe the resolution PS2/PSOne games were rendered in (16:9 or 4:3) just doesn't properly fit the resolutions of digital displays, which was not a problem in the days of analog CRT televisions.
I have a plasma and play 4:3 games with grey bars to the side, to avoid image retention, so it is annoying when games start to add black bars of their own on top of everything. Shedding some light on the reason for the black bars could settle if SONY can fix it in a future firmware or we are stuck with it forever.
But PS2 and PSOne games on the PS3 still have black bars above, below, and to the sides of varying sizes even when using HDMI. Anyone know why that is?
Thinking about it I can think of a great deal many reasons. Maybe the RSX cannot digitally interface with the graphics chip of the PS2/PSOne, so they are converted to analogue and then routed via a analogue to digital converter into the RSX so it can scale and display them.
Maybe, because they were designed for old shitty analogue hardware PS2 and PSOne games just didn't fill the screen by intentionally leaving blank spots above below and to the sides of the rendering window to compensate for overscan on CRT televisions. This would have been done either by the creators or maybe automatically by the hardware. Lastly, maybe the resolution PS2/PSOne games were rendered in (16:9 or 4:3) just doesn't properly fit the resolutions of digital displays, which was not a problem in the days of analog CRT televisions.
I have a plasma and play 4:3 games with grey bars to the side, to avoid image retention, so it is annoying when games start to add black bars of their own on top of everything. Shedding some light on the reason for the black bars could settle if SONY can fix it in a future firmware or we are stuck with it forever.