I know this technique is currently not used (RGSS that is), but I was wondering why instead of meticulously rendering all the polygons first a little to the left, then right, then up and so on... why can't the renderer just blow the whole scene up one pixel or less, and then alphablend that on top of the scene to be AAed?
Why isn’t that a viable way to do it?
Why isn’t that a viable way to do it?