Looking back at the R300 architechture including R350 , R420 and so on - it looks like these chips gave great performance per transistor count .
Let me explain : R420 had about 160M transistors and could perform nicely compared to nv40 which had 220M transistors .
If ATI manufactured today a card with 360M transistors using the R300 architechture it was a card with 48 TMUs ( not just ALUs like R580 ) .
I figured this out by looking at R300 and R420 which had 110M transistors and 160M transistors respectively . The difference between them is 8 TMUs and 50M transistors .
So if 50M transistors equals 8 TMUs so by adding 200M transistors to the R420 we would have a much stronger card then the R580 with 48 TMUs , ALUs and ROPs .
My feeling is that R300 architechture was very efficient and ATI should have stick to it .
And yes ! I know this is only pixel shader 2.0 but I trully think that given the added transistor count - shader model 3.0 doesn't live to the hype .
Let me explain : R420 had about 160M transistors and could perform nicely compared to nv40 which had 220M transistors .
If ATI manufactured today a card with 360M transistors using the R300 architechture it was a card with 48 TMUs ( not just ALUs like R580 ) .
I figured this out by looking at R300 and R420 which had 110M transistors and 160M transistors respectively . The difference between them is 8 TMUs and 50M transistors .
So if 50M transistors equals 8 TMUs so by adding 200M transistors to the R420 we would have a much stronger card then the R580 with 48 TMUs , ALUs and ROPs .
My feeling is that R300 architechture was very efficient and ATI should have stick to it .
And yes ! I know this is only pixel shader 2.0 but I trully think that given the added transistor count - shader model 3.0 doesn't live to the hype .