Dungeonscaper
Newcomer
Wouldn't it be easy enough to implement perfect looking circles by giving it a formula and determining its size and position in the world, same with curves. Spheres too, all you'd need is some nice shading on the 2D sphere to give it the effect.
My calculator can do this! I know tessellation can achieve a similar thing, but why not just draw from a formula and calculate it with enough accuracy to look perfect at 720p?
I've made 2d games that can be infinitely zoomed into curves and all preserving curve detail in *caugh* java and I can squish them horizontally to simulate a 3D rotation.
Why do I see blocky looking barrels, balls, and bullets in all games today?
My calculator can do this! I know tessellation can achieve a similar thing, but why not just draw from a formula and calculate it with enough accuracy to look perfect at 720p?
I've made 2d games that can be infinitely zoomed into curves and all preserving curve detail in *caugh* java and I can squish them horizontally to simulate a 3D rotation.
Why do I see blocky looking barrels, balls, and bullets in all games today?