When it runs on an NVIDIA GeForce FX 5200 evidently...
http://www.xbitlabs.com/articles/video/display/nv31-nv34_8.html
Seems like it wasn't just for the texture modes NVIDIA took a leaf out of SiS's book.
http://www.xbitlabs.com/articles/video/display/nv31-nv34_8.html
Having analyzed the image quality, we can conclude that in OpenGL with 4s FSAA enabled in Quality and Performance modes NVIDIA GeForce FX 5200/5200 Ultra uses only two subpixels instead of four to calculate the pixel color. Moreover, in case of an even frame two upper subpixels are taken from the 2x2 block, while in case of odd frames – two lower subpixels. This is exactly where this unpleasant lines trembling effect comes from. However in high resolutions with high refresh rate or in case of an LCD monitor with high inertia, this trembling is hardly noticeable. So, even though 2s anti-aliasing is involved, you get the impression that there is fully-fledged anti-aliasing based on 4 subpixels.
Seems like it wasn't just for the texture modes NVIDIA took a leaf out of SiS's book.