Whats the X800s max texture size?

ChrisRay

<span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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4096x4096? Or is it still the smaller

Or is still using 2048x2048? I havent been able to find any information on this.

Thanks ;) its easy to find out if you have 3dmark2001, Its listed under the Graphic card capabilities ;p


*edit* Well guess this post is gonna take back seat while people argue about texture filtering :? Someone with an X800Pro card or something. When you find the time. Let me know.

Chris ;)
 
So far.. I'd have to say thats an extremely large disapointment...


Nvidias been supporting 4096x4096 since what? The Nv25? :?
 
Texture addressing in the pixel shader using texld or similar, at a guess.

Rys
 
It was discussed a few months back (maybe in the API topic ?) and the main reason was some IQ boosting option via render-to-texture. I think.
 
Guden Oden said:
ChrisRay said:
991060 said:
Why is that? Who really need a 4K*4K texture? :?

Me. PSX emulation

Why would you need a 4k texture for PSX emulation when a PSX texture is like 64-128 pixels on a side?


Pete's OpenGL 2.0 plugin is why. It can use a texture that big. Edit: Fixed last sentence to make more sense.
 
And what is Pete's OpenGL plugin, and why is a 4k texture so important when it comes to rotten old PS games, if I may ask?
 
Pete's OpenGL 2 plugin is a graphics plugin for PSX emulators based on the PSEmu Pro spec. It has special features that make use of huge texture capabilities to improve performance/visuals.
 
Beyond3d reply


Guden Oden said:
ChrisRay said:
991060 said:
Why is that? Who really need a 4K*4K texture? :?

Me. PSX emulation

Why would you need a 4k texture for PSX emulation when a PSX texture is like 64-128 pixels on a side?

Larger textures tend to create softer edges, And less Bleeding with Full Screen Smothing.

PSX emulation uses 2048x4096 textures with petes OpenGL 2.0 Plugin with Very High X and Very high Y Internal texture resolutions.

Keep in mind those 64x128 Pixel Sizes, Are Multiplied by 32 for internal resolutions.

The Alternative is to run @ 1024x2048 (64x128 Multiplied by 16), and get much less desirable effects (Anti ALiasing does not work in his Plugin because he uses render to texture)

or 512x1024 (64x128 Multiplied by 8) But neither of them look anywhere near the Quality of 2048x4096.
 
Hello emulation fans! ;-)

I personally prefer peops soft gpu for the original look and feel. And it also has less glitches.

I have recently bought wireless psx controller, psx->usb converter and bunch of ps1 games at Fry's and everything works perfectly in Linux and Windows. EPSXE rocks! I now play Final Fantasy Tactics and it is great.

Maybe I should try pete's opengl 2 plugin if you say it looks so nice.

Now back to waiting for the Soul Blade I bought on eBay to arrive ...
 
dominikbehr said:
Hello emulation fans! ;-)

I personally prefer peops soft gpu for the original look and feel. And it also has less glitches.

I have recently bought wireless psx controller, psx->usb converter and bunch of ps1 games at Fry's and everything works perfectly in Linux and Windows. EPSXE rocks! I now play Final Fantasy Tactics and it is great.

Maybe I should try pete's opengl 2 plugin if you say it looks so nice.

Now back to waiting for the Soul Blade I bought on eBay to arrive ...


Petes OpenGL 2.0 Plugin is "supposed" to produce "correct" rendering results of course with Billinear applied to proper textures, It shouldnt have the bugs the Old Plugins had,

Unfortunately it doesnt have Anti Aliasing. (Not that its neccasary) If you can do the 2048x4096 textures anyway, But it does look good. And its less bug ridden
 
If you have a PC then it could be better to get a $50 graphics card, as at least you'll have filtering and AA capabilities, which a PSX doesn't
 
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