SA said:I see these changes being driven by the problems that still remain to be solved in realtime 3d. In particular, real-time 3d graphics is about much more that just the graphics (i.e. physical simulation of the optical properties). It's about 3d physical simulation in general. This includes the collision detection, rigid body physics, fluid dynamics, soft body dynamics, statics, character behavior, etc.
This is what I meant.
The eventuality that GPUs would become a "vector" purpose, generalized computaiton unit akin to our high speed scalar CPUs is an understanding that I thought most people had, at least those who are interested in this area. I don't see anything in SA that strays from this.
I think people are carry the G in GPU too far into their thinking, it's falling away.