Sage said:
Also, I find that newer titles seem to be more repetative. It seems like every game I see is just rubberstamped from a dozen or so different types of games.
These are completely different issues. Repetitive means that you're doing the same thing in the game all the time. You're talking more about unoriginality. Unoriginality is only a problem if titles that you don't understand right away don't interest you (that is, you're dubious because you haven't played a game like that before). There are still original games today, but it takes some degree of courage to actually pay for them.
Anyway, I'm mostly talking about really old games here. Many of the original NES games, as I stated previously, had the problem that you found yourself continually performing the same actions. As I said, the limited amount of memory available for games at this time made it so that they had to be very challenging (i.e. you had to try the same task over and over again until you got it) in order for them to require any reasonable amount of playtime. If you look at the sequels or modern reinterpretations of these games, you'll frequently find that one of the biggest changes is that the gameplay has been made less repetitive.
In the PC space, for instance, Doom is a great example of this. The original Doom was nothing but a dumb shooter. It was fun, but each level consisted of essentially the exact same thing, just with a different map and different monsters: kill monsters, find the keycards, find the exit (and find secrets, if you're so inclined). Fast forward to Doom 3 and they actually managed to get a fair amount of atmosphere and story into the game. It's still repetitive, but not nearly as much as the originals were.
And I dare you to ever have a game (especially multiplayer) of Civ2 go the same way.
Well, I've never played Civ2, but have played Civ3. I actually decided that Civ3 was way too much of a time sink for me to ever play it again. Lots of fun, but I don't have the time for that sort of thing any more.
And slow? I dont see the problem with that. I want a game to last a long time, not be over in a few hours.
Again, I think you missed the point. By "slow" I'm not talking about how long it takes to finish the game. I'm talking about the spaces of time where there's nothing to do. From what I remember of Civ3 (and which is probably true also of Civ2), it tended to be a very fluid game that was always changing, and it therefore didn't feel slow at all to me. Now, the turn-based mode of play may have meant that there were long spaces of time waiting for other players, but this is often a problem of multiplayer games, and is another problem that's being solved (and, by the way, is one of the reasons why I left Everquest).
I want to be able to take my time and enjoy a game, not be rushed through basically the same thing over and over which each "new" game.
So it obviously sounds to me like you're into strategy games where you can set your own pace. Again, have you tried the Total War games? New games, and you'd probably like them....