Hi, guys, I'm asking question again
After the release of NV40/R420, VS_3_0 will no longer be a dream for us.
One of its advantage above its predecessor is the ability to use vertex texturing. I'm wondering what can we do with such ability. The first thought came into my mind is implementing some sorts of simple BRDF lighting on a per-vertex level. We don't use it not because it's too expensive to implement through PS,right ?
What do you think is the best use of VS_3_0 or vertex texturing ? Enlight me,please
After the release of NV40/R420, VS_3_0 will no longer be a dream for us.
One of its advantage above its predecessor is the ability to use vertex texturing. I'm wondering what can we do with such ability. The first thought came into my mind is implementing some sorts of simple BRDF lighting on a per-vertex level. We don't use it not because it's too expensive to implement through PS,right ?
What do you think is the best use of VS_3_0 or vertex texturing ? Enlight me,please