We've got quite a lot of next-gen screens and footage, some of it really impressive, and I think it's time we got critical and offered 'advice' to developers. The purpose of this thread to identify key faults with the next-gen visuals so far shown that ought to be addressed, trying to keep within the realms of what's possible (no complaints about lack of realtime GI solutions please ).
I'll start off with:
Grounds shouldn't be flat. In most title the ground is a textured quad, totally smooth. Parallax mapping adds a bit of depth but still looks terribly artificial at a distance. No AF doesn't help.
Character composition. In a lot of games I'm seeing, the characters don't seem to be grounded onto that perfectly flat ground. The lighting/shadowing isn't convincing enough and to me, games looks a lot like separate scenery and character engines being combined.
Fire is weak. We've got water down pat. That looks great now. But fire, and other streamy particle effects, looks so naff. It hasn't seen any progress since masses of 2D sprites with animated textures.
I'll start off with:
Grounds shouldn't be flat. In most title the ground is a textured quad, totally smooth. Parallax mapping adds a bit of depth but still looks terribly artificial at a distance. No AF doesn't help.
Character composition. In a lot of games I'm seeing, the characters don't seem to be grounded onto that perfectly flat ground. The lighting/shadowing isn't convincing enough and to me, games looks a lot like separate scenery and character engines being combined.
Fire is weak. We've got water down pat. That looks great now. But fire, and other streamy particle effects, looks so naff. It hasn't seen any progress since masses of 2D sprites with animated textures.