https://www.eurogamer.net/articles/...yQotcLukZi9W0M6OAs0DLoUBJ2VkYqZ7sBh_lf8lnhelw
How many TF will the PS10 have, if it ever comes
How many TF will the PS10 have, if it ever comes
The end of consoles as we know it, ignoring market changes, will likely be when lithographic advances stop and there's no way to produce faster processors. At that point, whatever is the PlayStation generation will be the last. Ergo, can we speculate when that is, and are there upcoming technologies to keep processors advancements progression, even if at a much reduced pace?
That will never happen. First 2D litography will continue to improve even if more and more slowly with time. But then there is the untapped potential of 3D litography applied to GPU (and CPUs). What we are seeing with HBM is just the beginning.Changed the name of the thread to invite more meaningful discussion.
The end of consoles as we know it, ignoring market changes, will likely be when lithographic advances stop and there's no way to produce faster processors. At that point, whatever is the PlayStation generation will be the last. Ergo, can we speculate when that is, and are there upcoming technologies to keep processors advancements progression, even if at a much reduced pace?
PS4 started at 28 nm. PS5 is entering at 7nm which is three nodes? From 7nm, we have 5nm then 3nm and then maybe something, maybe nothing. So potentially, PS5 will take us to the end of conventional lithography, suggesting it's the last console or PS6 starts the last with no die shrinks and no cost reduction. If we imagine lithography can be pushed to the Angstroms level, there's still only clearly room for one more generation after that.
20 years seems a best-case possibility to me for home consoles. Over that 20 years, communications infrastructure will improve massively making game streaming all the more usable. So, 20 years. Are there good arguments against this future (ignoring all apocalyptical scenarios and assuming humankind is still alive and kicking and able to generate electricity etc)?
3D stacking will allow for smarter and smarter solutions. The miniaturization will be lower and lower, that is in 2D because the miniaturization in 3D (per mm^3) will have bigger benefits than on 2D only. Then speed light to transmit stuff and emit less heat (so they'll be able to overclock it like crazy).The problem with chiplets and stacking is you're just using more silicon, not shrinking it, which means power will not get cheaper. Presently consoles use something like 300 mm² of silicon. Now imagine lithography stopped at 26 nm. To get a console 8x the power of PS4, you'd need 8x as much silicon to fit 8x as many transistors. The PS5 APU now costs 8x what you'd previously had to pay.
We need a solution that gets more performance per mm² to be able to continue console generations. Short of a paradigm shift, I can't see any clear solution. Maybe we'll replace the binary digit with something else? Analogue computing?
if the announced collapse of civilization before 2030 is real, PS5 and scarlet should be the last ^^
20 years seems a best-case possibility to me for home consoles. Over that 20 years, communications infrastructure will improve massively making game streaming all the more usable. So, 20 years. Are there good arguments against this future (ignoring all apocalyptical scenarios and assuming humankind is still alive and kicking and able to generate electricity etc)?
Some companies are already gaming people with gambling or rewarding player engagement/time.In 2050 your AI enabled quantum console plays you.
The bigger problem is latency, but it can be solved by putting more data centers near population centers