You mean with regards to ROPs?ninelven said:Anyone else thinking nv48 might be designed like nv43?
You mean with regards to ROPs?ninelven said:Anyone else thinking nv48 might be designed like nv43?
Why would they do that?ninelven said:yepradeonic2 said:You mean with regards to ROPs?
I prefer ATI's graphic cards to NVIDIA'sdigitalwanderer said:Ok, everyone together now:What will replace NV50?
"The nV60!"
I can't believe no one posted that yet!
Doubtful. This configuration is killing AA performance which is not important for 128 bit NV43 but is important for 256 hi-end chips. It is possible however that NV48 (or 47 or whatever) will feature different from NV40 ROP configuration.ninelven said:yepradeonic2 said:You mean with regards to ROPs?
Mulciber said:what the...
He's right on everything cept price.ChrisRay said:Mulciber said:what the...
My thoughts exactly..
Not gonna happen. It's a waste of transistors actually.Domell said:Well..I think better choice to NV is when they will decide to push 16x2 architecture in NV48.
No it's not. It's 8x1 with the ability to write only 4 pixels to framebuffer per tact (8 in case of Z/S).Why??As we know NV43 is 4x2
16x2 marchitecture will be significantly worse than 24x1 in almost every pixel shader programm.Domell said:NV48 is likely to have 24 pipes and isn`t 24 pipes need the same number of transistors like 16x2???
If it's a 16 pipe chip, I expect a similar ROP configuration as in NV40. If it's a 24 pipe chip, I stillexpect a similar ROP configuration as in NV40ninelven said:yepradeonic2 said:You mean with regards to ROPs?
How can questions be right? Besides, the quote is... weird.radeonic2 said:He's right on everything cept price.
Not if x2 and x1 relate to the number of (full) ALUs, not TMUs.DegustatoR said:16x2 marchitecture will be significantly worse than 24x1 in almost every pixel shader programm.
I believe we were talking about textures not ops. If there would be two full FP32 ALUs then it's all become a question of balance - do we really need that much PS processing power per clock on one pipe able to output one pixel or are our PS programs still rather simple and would benefit most from more simplier pipelines able to output more pixels per clock? There's no clearly better solution i think.Xmas said:Not if x2 and x1 relate to the number of (full) ALUs, not TMUs.
Those were rhetorical questions.Xmas said:If it's a 16 pipe chip, I expect a similar ROP configuration as in NV40. If it's a 24 pipe chip, I stillexpect a similar ROP configuration as in NV40ninelven said:yepradeonic2 said:You mean with regards to ROPs?
How can questions be right? Besides, the quote is... weird.radeonic2 said:He's right on everything cept price.
Not if x2 and x1 relate to the number of (full) ALUs, not TMUs.DegustatoR said:16x2 marchitecture will be significantly worse than 24x1 in almost every pixel shader programm.
Domell said:Well..I think better choice to NV is when they will decide to push 16x2 architecture in NV48.
Why??As we know NV43 is 4x2, 2xGF6600GT(8x2) have performance little higher than X850xt pe and then you can imagine how fast could be GPU which will have 16x2 and clocked about 500mhz and memory about 1,6-1,8ghz???
Domell said:Well..I think better choice to NV is when they will decide to push 16x2 architecture in NV48.
Why??As we know NV43 is 4x2, 2xGF6600GT(8x2) have performance little higher than X850xt pe and then you can imagine how fast could be GPU which will have 16x2 and clocked about 500mhz and memory about 1,6-1,8ghz???