MrSpiggott said:
Hmm, I was thinking that the resolution is something like 848x480.
Unfortunately there's no extra resolution for widescreen.
It's very important, for compatability with video recorders, DVD recorders, hard disk recorders etc, that a 16x9 frame has the same number of pixels as 4x3 frame. You can still record the anamorphic widescreen output from a gamecube on your 20 year old Ferguson videostar.
I was thinking the same because in WS mode in SCII you can see MORE objects. It's like comparing pan scan vs WS.
You can indeed see more, but the resolution has not changed. The view of the world has simply got wider.
So in that case is there less detail?
BTW, I've seen TVs that say they have something like 848x480 resolution, and I've also seen the NTSC spec for SDTV listed as 848x480.
It would explain why n64 games had higher performance with wide screen than full screen, but I thought they didn't have true wide screen and just bordered the image.
Oh, I've noticed a lot of games have 640x512 res instead of 640x480, Super Smash Bros Melee is the first one off my mind.(I think PAL res might have 512 vertical lines, so maybe they make the games the same around the world, especially on games with practically simultaneous worldwide releases like SSBM?)
That could be a bit ricky, because different HDTVs handle lower resolutions differently. Some are very very good and clean, some are just a mess.
Just like some HDTVs look better than others even at HD resolutions.
What about using an external scaler, like ViewSonic's Nextvision N6 or HD10 and HD12?
At which point one might as well go for a marginally more expensive 720p/1080i display, so he gets the full whammy.
1080i seems marginally more expensive, heck it's been a while since I've seen a tv that supports 480P that doesn't support 1080i, 720P seems to jack up the prices considerably though.
Some other games don't look as clear like RE4 for example but they still look good.
I've noticed that different games have control over their output quality, dunno why consoles aren't as consistent as PC games.
For that matter, they even seem to have control over how they output component video. RE4 doesn't seem to recognize that there's more than 1 standard of component output, so on my 480i TV with component input it ends up giving a green tint to everything over component.
Or at least that's what I got from the little bit of research I did. There's CB-CR-Y and PB-PR-Y, most sets with interlaced component inputs have CB-CR-Y and if a PB-PR-Y interlaced signal is sent to them it comes out with a green tint.