What resolution do "real widescreen" games on GCN

PC-Engine

Banned
Examples:

Eternal Darkness
Soul Calibur II
F-Zero GX

Reason why I ask is because they look really nice on my 19" computer monitor. I would imagine with 4XFSAA they would look really nice for a console.
 
Examples:

Eternal Darkness
Soul Calibur II
F-Zero GX

Reason why I ask is because they look really nice on my 19" computer monitor. I would imagine with 4XFSAA they would look really nice for a console.

The resolution is the same for 16x9 as it is for 4x3, it's just the shape of the pixels that change. Let's take American 525 SD TV as an example.

There are 486 active lines going down the screen each with usually 711 horizontal pixels (depends on blanking).
So for a 4x3 TV this would give us a ratio of
486/711 x 4/3 = 0.911 ie the pixels are taller than they are wide.

For 16x9 TVs we get
486/711 x 16/9 = 1.215 ie the pixels are wider than they are tall.

This is why, when playing games or watching movies, video appears vertically stretched on a 4x3 TV when the widescreen setting has been enabled. The software is simply expecting the pixels to be fatter.
 
I'm pretty sure that 480p sets are alwyas being fed image data in a NTSC standard 4:3 aspect ratio, and the pixels never shapeshift (the monitor or TV will stretch them.) If the publishers want the image to look correct on a 1.77:1 (16x9) monitor, they pre-squeeze the image data horizontally within the same 4:3 aspect pixel grid. A widescreen TV will then take that 1.33:1 data and stretch it horizontally so that it looks correct on the 16x9 screen.

The advantage is that games or movies published in this method can use the entire NTSC pixel grid to fill a 16x9 screen instead of a reduced amount.

I think that's essentially what Mr. Spiggott was saying, and I may have misread it.

I hope I understood the question?
 
Ok so basically the WS mode on games operate the same way as anamorphic widescreen DVDs on a 4:3 display. My question is the game still 640x480 because WS DVDs are not 640x480. :?

Ok I think I understand what you're saying now. Basically for WS the game is still 640x480, but the developer has stretched the shape of the horizontal pixels?

Is that why on my computer monitor it looks better because I can change the vertical and horizontl size to pack the pixels closer giving a better image?
 
Hmm, I was thinking that the resolution is something like 848x480.
Maybe non widescreen has squished pixels, but would it be easier to just cut off the sides?
 
Fox5 said:
Hmm, I was thinking that the resolution is something like 848x480.
Maybe non widescreen has squished pixels, but would it be easier to just cut off the sides?

I was thinking the same because in WS mode in SCII you can see MORE objects. It's like comparing pan scan vs WS.
 
Fox5 said:
Hmm, I was thinking that the resolution is something like 848x480.
I don't think the Flipper eDRAM can hold a 848x480 24bits color + 16bits Z-Buffer framebuffers. I didn't do the maths, though.
 
http://en.wikipedia.org/wiki/NTSC#Technical_details

The NTSC format—or more correctly the M format; see broadcast television systems—consists of 29.97 interlaced frames of video per second. Each frame consists of 480 lines out of a total of 525 (the rest are used for sync, vertical retrace, and other data such as captioning).

Here is a resolution chart from the same page,

http://en.wikipedia.org/wiki/Image:Videores.png


My question is the game still 640x480 because WS DVDs are not 640x480.

WS DVD's should indeed be 640x480, as they follow the NTSC spec. They are still placing the image horizontally compressed (on an Anamorphic DVD) inside the 640x480 NTSC standard viewing area where it is then un-horizontally compressed by your TV/Monitor through the use of optical, or digital stretching to fill the 16x9 screen.

It has the added bonus of allowing for films or games with a wide aspect ratio (usually greater than 1.77:1) to be displayed using more of the available screen resolution than is possible under NTSC on a 1.33:1 screen.
 
Hmm, I was thinking that the resolution is something like 848x480.

Unfortunately there's no extra resolution for widescreen.
It's very important, for compatability with video recorders, DVD recorders, hard disk recorders etc, that a 16x9 frame has the same number of pixels as 4x3 frame. You can still record the anamorphic widescreen output from a gamecube on your 20 year old Ferguson videostar.

I was thinking the same because in WS mode in SCII you can see MORE objects. It's like comparing pan scan vs WS.
You can indeed see more, but the resolution has not changed. The view of the world has simply got wider.
 
I was thinking the same because in WS mode in SCII you can see MORE objects. It's like comparing pan scan vs WS.

Ahhh, I think I get you now. I notice the same thing with DOA 3 on Xbox (at least thats what I thought I saw at the time.)

I believe that on top of the anamorphic squeeze, they need to take into account that the aspect ratio being displayed will be different, or the shot composition will be different on a 16x9 frame than the one shown on a 4x3 frame.

I think the developers of the game must simply program the camera to zoom out on the field and re-crop to create that wider view before they send the video to the output, or the horizontal compression stage.
 
I think the developers of the game must simply program the camera to zoom out on the field and re-crop to create that wider view
Correction - the camera is set to wider view (we have control over the aspect ratio of the camera view), and zoomed out to show more (although some games like GodOfWar skip the zooming out part, so 16:9 effectivelly appears zoomed in compared to 4:3).
 
WS DVD's should indeed be 640x480, as they follow the NTSC spec.

Ok this is where I get more confused. :oops:

When watching WS DVDs on my PC if I do a screen capture using the built-in SC function of Power DVD, the original DVD resolutiion is not 640x480. It's something like 720x480. :?
 
Ok this is where I get more confused.

When watching WS DVDs on my PC if I do a screen capture using the built-in SC function of Power DVD, the original DVD resolutiion is not 640x480. It's something like 720x480.

Your PC is correct. An SD frame (in America) is 720 pixels by 486 pixels. Obviously not all of that is seen as some is lost in blanking. People have just got into the habit of calling SD 640x480.
 
MrSpiggott said:
Ok this is where I get more confused.

When watching WS DVDs on my PC if I do a screen capture using the built-in SC function of Power DVD, the original DVD resolutiion is not 640x480. It's something like 720x480.

Your PC is correct. An SD frame (in America) is 720 pixels by 486 pixels. Obviously not all of that is seen as some is lost in blanking. People have just got into the habit of calling SD 640x480.

Ahh ok, so the actual SD resolution is 720x486 but when hooked up to a tv you can only view 640x480 because of blanking.
 
Correction - the camera is set to wider view (we have control over the aspect ratio of the camera view), and zoomed out to show more (although some games like GodOfWar skip the zooming out part, so 16:9 effectivelly appears zoomed in compared to 4:3).

I guess it makes more sense that way. :)
 
Ahh ok, so the actual SD resolution is 720x486 but when hooked up to a tv you can only view 640x480 because of blanking. Does that sound right?

Sort of. Depends on your TV, but you might see as much as 711 by 486.
 
Ok so if I want to get the most out of SDTV resolution how would I know which tvs would be best? Would HDTV's be better or would it not make a difference?
 
PC-Engine said:
Ok so if I want to get the most out of SDTV resolution how would I know which tvs would be best? Would HDTV's be better or would it not make a difference?

That could be a bit ricky, because different HDTVs handle lower resolutions differently. Some are very very good and clean, some are just a mess.

Just like some HDTVs look better than others even at HD resolutions.
 
480p displays are best for SD content as there is less scaling, but a good HD display can look just about as good.
 
Back
Top