If they can't do 1080p60 with more effects than this generation, maybe it's not time for next-gen yet.
I want next-gen sooner than later.
But it sounds like for any next gen console launched in the next 2 years, rendering would still be at 720p.
Right or wrong, most consumers are going to respond to resolution than AA or AF or other types of filtering and effects. Every TV sold, or for that matter any electronics with a display now are advertised with resolution. People associate the higher resolution number with the sharpest/clearest HD pictures.
The whole, render at 720p but with more effects and then upscaled to 1080p isn't going to be appreciated, unless those effects get you photorealism or cinema-quality CGI or something never seen in console or even PC games graphics.
Instead, you might have mobile devices touting 1080p games graphics and a lot of people might think 720p rendered graphics are inferior.
I love that, and I totally agree with you.
60 frames a second is a pipedream for the majority of console games still, outside the odd racer and a handful of games. It's pretty sad.
Developers these days has mostly no option but to squeeze the best visuals they can out and that means 30 frames for most games so their game looks competitive in videos and screenshots, where true smoothness and speed aren't that important.
I want next gen consoles to be capable to run games like current PCs, which is the only place nowadays where you can play almost everything at 60 fps.
I don't think hoping next gen consoles will be powerful enough to run games at 60 fps because they have excess power which has nowhere else to go is an impossible dream.
I want max res for my display, too, 1080p. Come on, is it so difficult? It has been 6 years!!
since this generation started, and technology evolved enough to be counting pixels again and play at 720p all our life. If I wanted to play at 720p regularly I would buy a mobile phone or a tablet 2 years from now and stick to them. But I don't like those to play, I love consoles.
If there is one thing I've learnt, is that 1080p is always a good thing. 720p + AAx4 is fine, but at 720p or less it's difficult to discern details in the distance. It just looks muddy at times.
I don't mind waiting 3 or 4 years for next generation to start, but if we are going to play a HD 1.5 version of the current consoles I'd rather prefer to keep my console and not buy a new one.
Here is a quote from John Carmack :smile:
I totally agree with. He sums it all up in a couple of lines:
"Sure, we can increase the resolution a bit, maybe go from 30 fps to 60 fps, but we are going to need to see a significant increase in the hardware capabilities before anyone will be able to justify buying a whole brand new console"
What's the point of playing again at 720p with more graphical effects? For a handful of titles it might be a good thing, but for most 1080p is the way to go, imo.
And having to pay 300-400€ for a new console which is the same thing as the old one just with "online services"? -online is not that great, it's fine and all, but way too overrated-.
You don't need to be a tech head to appreciate the increased resolution and framerate. People love fine detail, not having to get closer to the screen to read a sign or any other thing on screen.
Graphics aren't the only that needs improvements, physics still have a long way to go. I am playing Crazing Machine Elements as of late and having a blast, because while the game has average graphics -so jaggy-, the physics are amazing compared to any other game with mediocre physics out out there (Halo, Gears, etc).
Driver developer also want 1080p and 60 fps, which means smoothness and eliminating jaggies:
Driver: San Francisco developer Reflections is already thinking about creating a next-gen game engine, and wants 1080p, 60 frames-per-second games as a mandate from the next Xbox and PlayStation 4.
Studio founder Martin Edmonson told Eurogamer this would eradicate a number of challenges developers face creating games on the Xbox 360 and PlayStation 3.
"I would like to see 1080p, 60 frames-per-second as a mandate," he said. "A level playing field where we don't have these dilemmas any more - do we go for detail, do we go for frame-rate? Do we go for effects, do we go for frame-rate? Do we go for resolution or do we go for memory?
"But to have this level playing field where you accept the game is going to be smooth as silk, you accept the resolution is going to be crisp and high, then it's all down to content. That would be something I would consider a load of dilemmas and nonsense out the way. "
Driver: San Francisco, out today in the UK, runs at a cool 60fps in single player - but drops down to 30fps in multiplayer.
The 60fps effect is maintained despite the game rendering a huge, open world for players to drive around in.
http://www.eurogamer.net/articles/2011-09-02-driver-dev-thinking-about-next-gen-now