You're right. I'll accept that. Graphics can exist without framerate. CGTalk is full of nice renders that are 'graphics'.The argument is that, like it or not, framerate CAN be an aspect of graphics or it can NOT exist. Graphics can be in motion or NOT. When it's NOT in motion, framerates doesn't/can't exist.
When talking about graphics, the argument semitope is putting forward appears to be "how good to screenshots of the game look?" as part of the "best graphics of the year" showcase. I think the other side is more interested in how a game looks as an overall visual package - not just screenshot-wise, but is it smooth, well-animated and keeps you involved in the overall visual experience.
Graphics != screenshots. Pushing any other case will give us lots of crappy-performing games over time
You are right as well. You can't have a game without framerate. Framerate HELPS the quality of graphics in a video game, but I don't believe it should be elevated ABOVE the graphics themselves (for the reasons I mentioned in previous posts).You're right. I'll accept that. Graphics can exist without framerate. CGTalk is full of nice renders that are 'graphics'.
However, in the context of gaming, when determining the quality of graphics of a game, framerate is a factor. You can't have a game without a framerate, and the framerate determines a quality of aspect of the visuals.
You are right as well. You can't have a game without framerate. Framerate HELPS the quality of graphics in a video game, but I don't believe it should be elevated ABOVE the graphics themselves (for the reasons I mentioned in previous posts).
As previously stated, in not so many words, from 30 to 60fps would be more of a gameplay element than a graphical one. IMO, that point seems pretty obvious.
You are right as well. You can't have a game without framerate. Framerate HELPS the quality of graphics in a video game, but I don't believe it should be elevated ABOVE the graphics themselves (for the reasons I mentioned in previous posts).
Since the thread that spawned this one is about graphics alone (no framerate mentioned in the OP),...
... framerate shouldn't have a value of 50% or greater.
This should be, especially, true when the difference is from 30 to 60 fps. An increase from 8 to 30 fps would be bit of a different story, when it comes to gaming, in general. As previously stated, in not so many words, from 30 to 60fps would be more of a gameplay element than a graphical one. IMO, that point seems pretty obvious.
. Producing a level of IQ at 30 fps is not as impressive as producing the same IQ at 60 fps just like bench pressing 300 lbs once is not as impressive as bench pressing 300 lbs 2 consecutive times.
300 lbs is still 300 lbs no matter how many times you lift it, just like the graphics are the same quality no matter how many times the scene is rendered per second. Yes it's more impressive, the visual output is better and yes it's better as a whole, but it's not better graphics.
A photograph has just as good graphics as a video.
Maybe they crank all that under graphics in reviews, but it's still wrong. There is no frame rate setting in games under graphics options.
300 lbs is still 300 lbs no matter how many times you lift it, just like the graphics are the same quality no matter how many times the scene is rendered per second. Yes it's more impressive, the visual output is better and yes it's better as a whole, but it's not better graphics. A photograph has just as good graphics as a video. Maybe they crank all that under graphics in reviews, but it's still wrong. There is no frame rate setting in games under graphics options.
I don't know much about technical stuff, but I still believe this is a valid point:
I see many comparing for example Alan Wake and Uncharted 2 graphics, and say "hey, U2 looks better, therefore it has better graphics"...
But they completely neglect that Wake is built on open-world technology, and therefore renders many times bigger environments than those in Uncharted 2, which take a hit on the visuals
Just like how Far Cry 2 isn't considered as being one of the best graphical game on consoles compared to Gears of War 2 or Killzone 2, but isn't Far Cry 2 very impressive graphically on consoles considering it is free-roaming in open-world?
And in my eyes, framerate is a vital point to the graphical score...RAGE running at 60 FPS open-world is for me better than KZ2/GoW2/whatever running in 30 FPS closed environments
And if Cryengine 6 came out on consoles, looking absolutely phenomenal but only running at 0,0001 FPS, of course it can't get good graphical score
Alan Wake is open world btw?
Let me see if I can explain this - if we have a still image, be it for an advertisement, or for a pie-chart, we call it a graphic, so I do not count frame rate in with that, any more than I do accurate physics (both are seperate), BUT!! I think some confuse graphics with presentation. Graphics is simply the quality of the frames being rendered, with motion, we get fluidity of animation, we get motion blur (a graphic updated over time), etcetera, but together those are a complete experience, something *more* than graphics. So I think the thread title really should say "What makes a Presentation". And I think the answer to that is something different to everyone.