What about animation? Animation is part of the visual experience, and it is impacted by frame rate. I'm sorry, but frame rate is part of what you're seeing on screen. You can't judge a games visuals from still shots alone
Anyway, obviously we're aren't going to change each others minds, and this argument has happened a billion times on this forum.
But is animation automatically linked to framerate?
I don't think so, because for instance the animations of the foes in KZ2 (~30fps) easily excells the animations of the foes in MW2 (~60 fps) .
(in my opinion of course )
For me it seems to be contradicting, because a game with 60fps has less resources available to spend for animations (of course if we are considering here in this thread a limited platform and not PCs...)
If you're referring to me, you're going a bit too far to prove your point. Any game is made so it's at least playable. To simplify my point, if KZ2 ran at 1080p at 30fps, IMHO, it would look better than KZ2 at 720p running at 60fps, assuming everything else was the same like lighting etc.
We were talking here about the impact of framerate on graphics before the gods that be interrupted with a very loud voice.
My response to the mention of animation is similar to the one I quoted. High Framerate doesn't make animation great and it should be noted also that realistically we are not talking about 1fps games. Like the other quote says, games are usually targetting 30 or 60fps and our arguments should keep that in mind.
IMHO, framerate and graphics do belong in the same sentence and a game that sacrifices graphics for framerate should not be excluded from a "best graphics" discussion. To simplify the argument, if a game that run at 30 fps at X amount of things going on, texture budges - the whole lot and another game with identical art-direction but ran at 60 fps but with half of X, I would probably give the award to the latter, 60 fps game.
Of course, we don't have an ideal world and there's no equal playing field in that sense. Some games end up sacrificing more to achieve 60 fps, like for instance resolution or less things going on on screen, while others make other sacrifices like framerate to achieve nicer visuals. Then you have games that benefit from higher framerates more so than others.
yes they belong in the same line because they affect each other, it doesn't make one an element of the other. I agree with most of your post though