Shifty Geezer said:Maybe i'm ill informed. How N64s had the memory ugrades and how many titles took advantage of it?
Eventually all started shipping with it.
And, like the rumble pack, it was shipped with a multi-million seller game at no extra cost.
It was also a low priced add on that a few major games (and on a system with releases as slow as the n64, that's pretty much all of them) would barely even be functional without.
Strangely enough though, Conker's Bad Fur Day, quite possibly the best looking and sounding game on the n64, didn't even utilize the expansion pack optionally, let alone require it. And it even ran in a fairly crisp (for n64) 640x480 res.
BTW, I think an HD upgrade would have made sense for this gen. Make a cheap, baseline console with less vram and a weaker graphics chip, and then make a high end model whose extra power could only be utilized to provide hd resolutions. Why you're at it, you could include dolby digital sound and dts in the high end model. The high end model could also include non-game console functionality.
Or perhaps make 30 fps a minimum spec for the games, and then make 60 fps an option for the upgraded console, though I think high res would be easier to implement.
Basically create a revolution esque powered base console, then double or triple the clock speeds for the hd model.