london-boy said:
That's a PC with the Playstation name on it... Console games have always been about running exactly the same on every unit, and i'm not sure lots of people would feel comfortable if that changed.
I agree. While what Bohdy is describing is certainly possible and wouldn't really break compatibility, I doubt we'll ever see it to any significant extent.
One of the things I look
most forward to on my 360 is that as the years go on devs will be under a lot of competitive pressure to squeeze every ounce of performance out of my console as possible. If consoles had, for example, a graphics card slot where you could plug in upgraded modules year after year, devs would be a lot more inclinded to behave like PC devs... that is, tinkering with the new feature set but not using it efficiently (or oftentimes properly), getting the last generation featureset pretty much up to par, but never developing a game to use
any module's abilities to its maximum.
Even if upgrade modules were limited to core speed and framebuffer memory size/speed, for example, and kept exactly the same architecture and featureset from year to year, you would still have devs waiting on a new module. Why? Well, imagine you are a dev and you have a game targeted to run at 60fps. The development is done, but on current hardware it runs at 50fps. Your choices are: take out features, disable vsync and have frame tearing, let the game run at 30fps, or wait 3 months for the next upgrade module so you can market the game at 60fps in all its glory. Or maybe the game runs fine on the current module and even the previous one, but the base configuration is really just about unplayable. Why would a console dev want to face those kinds of choices?
We'd find that one of two things happened: (1) you
have to upgrade each year to be able to play new games reasonably, or (2) there would never be a need to upgrade as all devs agreed to always target the base configuration for the target framerate.
As for HD-DVD on 360, that doesn't concern me. Microsoft will
never allow a game to be produce that
requires the HD-DVD to play it. Worst case is that a game is released as single disc HD-DVD and multi-disc DVD, in which case it is only a convenience factor and would never affect length of gameplay, size of worlds, graphical quality, cutscene footage, etc. Though I still doubt that will happen, it is possible... and even in that case, where only convenience is affected, you would see a backlash from consumers. Imagine if the HD-DVD was a
required upgrade!?!