Devious
Regular
60FPS, minimal controller lantency, reconstruction/dynamic resolution, AND "balls to the walls" visuals.Yes.
Make it happen, devs.
60FPS, minimal controller lantency, reconstruction/dynamic resolution, AND "balls to the walls" visuals.Yes.
On the pc you can cache on the main ram and stream from there to the gpu at 5 times the speed of the ps5's ssd, an above all on pc you can scale based on your setup
MS has had access to UE5 for some time. They showcased HellBlade 2 on it. People determined it was a CGI render, no possible way it could be real time. But now after UE5 tech is revealed and HB2 is running on it, they now know what's up. Everyone is just doing their best to sell their product. No harm being done here.
You're still going to get great graphics on PS5, people are still going to be very happy with their product.
Yes.
acutally under discussion with some members on messages, it could very well (and likely is) UE4 as we don't know how long in development it's been. They would know about UE5 and be presented by Epic the path to take (or ensure not to take) if theyt want to migrate when it's available for them. I assume with games being available on both PC and XSX, this is the desired outcome, it's just going to cost them much less in the long run.In that case, HellBlade 2 demo > UE5 tech demo from yesterday. Not only the vast massive draw distances, but also character detail etc, it had so much more. Hats of to Epic/UnrealEngine, surpassed everything else, hell even UE4 was mighty impressive. Rockstar no longer at the top (untill GTA6? )
So you're just going to dismiss the statements of an independent developer and the team behind one of the most successful multiplatform engines for decades? Sure.. you do that.Not to be an asshole, or at least not trying to, but my simplistic answer is just: marketing.
Not to be an asshole, or at least not trying to, but my simplistic answer is just: marketing.
You always want people talking about your best foot forward. PS5 made the marketing point about how their SSD can't even be matched on PC. That's teh appeal.
Besides cool tech demos UE4 has always felt like crap at 30fps (Jedi Fallen Order being the worst offender recently for me & the unlocked "60fps" mode isn't much better either). 60fps is the way to go & so far only the Coalition managed to pull this of perfectly with Gears 5.30fps from a custom engine may be okay, but UE has traditionally been very laggy and not a good experience.
Sony has a marketing contract with UE right now. This much is known.So you're just going to dismiss the statements of an independent developer and the team behind one of the most successful multiplatform engines for decades? Sure.. you do that.
Epic marketing their engine, sure. Why would Epic be interested in marketing Sony's propriety storage tech?
Sony has a marketing contract with UE right now. This much is known.
but he's only allowed to discuss the SSD.
In hindsight, the advantage might not even be that big, considering both have gone with different ways to obtain the same end result in storage speed (raw speed vs better compression tech). One might be better suited for developers though (sony's).
And it will matter as much as the XSX's 15% resolution advantage: not at all.