4kx4k texture support is required for SM 3.0.DOGMA1138 said:if im not misstaken the min req for DX9 is 2048*2048 textures. and i know US in nV cards supports 4k^2 shadow maps. what size of textures(or "address" limit) can today's cards handle?
ok thanks =)OpenGL guy said:4kx4k texture support is required for SM 3.0.
Zeross said:ATI's GPU are limited to 2048x2048 textures as far as I know (maybe X1x00 series supports 4096x4096 textures but it was not the case last time I checked under OpenGL).
You sure about that? The max texture width and height caps are globals and can't be specified per format.Tridam said:X1k also support 4k FP16 textures. G7x don't.
OpenGL guy said:You sure about that? The max texture width and height caps are globals and can't be specified per format.
I think you are confusing support with a lack of resources. A 4096x4096 FP32 texture requires 256 MB of contiguous memory! That's pretty extreme. You might change your test to measure performance of 4096xN or Nx4096 to reduce memory requirements.Tridam said:Yes. I just checked again to be sure.
X1k and G7x don't support 4k FP32 textures too.
BTW, for the X1800 review, I did some single texturing performance testings with different texture formats and sizes :
http://www.hardware.fr/medias/photos_news/00/14/IMG0014547.gif
http://www.hardware.fr/medias/photos_news/00/14/IMG0014548.gif
http://www.hardware.fr/medias/photos_news/00/14/IMG0014549.gif
OpenGL guy said:I think you are confusing support with a lack of resources. A 4096x4096 FP32 texture requires 256 MB of contiguous memory! That's pretty extreme. You might change your test to measure performance of 4096xN or Nx4096 to reduce memory requirements.
I'd have to answer "it depends". The memory configuration may not be as simple as it appears to the outside observer.Tridam said:It shouldn't be a problem with 512 Mb boards, should it ?
4k FP16 is 128 Mb and doesn't work with a GeForce 7800 GTX 512 Mb.
OpenGL guy said:I'd have to answer "it depends". The memory configuration may not be as simple as it appears to the outside observer.
Now *that's* interesting. Can you put the app someplace where I can download it?Tridam said:I just tried with an X1900XTX and a 4k x 2k FP32 texture. It's the max size working but the texture is corrupted (actually every 4k by X is corrupted).
Tridam said:I just tried with an X1900XTX and a 4k x 2k FP32 texture. It's the max size working but the texture is corrupted (actually every 4k by X is corrupted).
Humus said:Which API are you using?
Zeross said:The 3DLabs Wildcat Realizm family supports up to 8192x8192 textures
Nvidia GPU since the NV20 supports up to 4096x4096 textures
ATI's GPU are limited to 2048x2048 textures as far as I know (maybe X1x00 series supports 4096x4096 textures but it was not the case last time I checked under OpenGL).
Tridam said: