What are the benefits of integratiing GPU/CPU into single package?

Shifty Geezer said:
Interesting how nVidia are talking of a synergy with Sony's view of the future. Perhaps nVidia will have some input in Cell2?

They are more likely interested to get their chips into other Sony Products than the PS3. Sony could be interested in being able to offer Cell-Devices with state-of-the-art OpenGL implementation.
 
well, what springs to my mind right away is, if designing a CPU+GPU package from the start, rather than being a way of condensing 2 seperate dies originally, then you can potentially start off with much higher bandwidth between CPU and GPU on one chip, rather than having the chips communicate across a bus on the motherboard as is normally the case.

the way I see chips evolving [beyond CELL+RSX and Xenos+Xenos] is this: a new unified processing architecture. first part is the CPU portion that is designed to do CPU things
second part are unified processing elements that can either be tasked to help the CPU portion or tasked to help the graphics portion. these units are the majority of this new type of PROCESSOR in terms of transistors and space. these guys can be tasked on the fly to help either the CPU part or the GPU part, or both, much like Xenos' unfied shaders that can do either geometry processing or pixel processing. the third part is the graphics rendering portion that do only GPU things, contains hardwired functions for rasterizing and displaying graphics. On a system level, you can have 1,2,3,4 or as many of these processors as cost allows. graphics enjoy a large boost in clock frequency and there is much less latency and more bandwidth and much more efficent use of processing / computational resources. It can do what CELL does not do well, that is, process graphics on its own because it is a unified CPU+GPU with both general purpose programmable units, CPU units and GPU units in one chip.

^just a dream but maybe that is the road Sony and Nvidia are going down....
 
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That's what I'm anticipating. A totally versatile processing tech that can turn it's hand to simulation and rendering, and adapts to the task required. In an ideal world there'd be a single system for writing any program where you use apulets, writing apulets for handhelds, TVs, PCs and consoles, so the same programming skills can be used in all situations, and the hardware allocates resources as needed.
 
OVERLORD said:
Read WIRED magazine

I see this development as a natural progression in Computing architecture.

As the article suggests (great article btw), the processor of the future will probably absorb the functionality of both CPU and GPU. Until then, chipmakers are racing to homologation from different sides of the spectrum.

But as luck would have it, STI may have beaten everybody to the punch. Their Cell standard looks to be one of these hybrids, being both a CPU and GPU at the same time. :neutral:
 
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