Hellbinder
Banned
Check out the home page of the N-Gage
http://www.n-gage.com/n-gage/home.html
What Graphics core does it use??? from who??
http://www.n-gage.com/n-gage/home.html
What Graphics core does it use??? from who??
GBA SP N-GAGE
Pixels: 240x160 176x208
Colors: 511(Char)32000(BitMap) 4096
Battery: 10/18 hours 3-6 hours
extras: vast library of games some nifty features
Actually the faq in Forum Nokia states there is no graphics hardware in N-Gage. If you have registered there, you can check http://www.forum.nokia.com/html_reader/main/1,32611,2806,00.html?page_nbr=2
2.6 Does N-Gage have additional graphics hardware?
No. There is no graphics co-processor in N-Gage. N-Gage has a relatively speedy CPU for mobile devices (104MHz ARM925).
Overall the hardware (and software) looks pretty close to the 7650 phone.
Sheesh, couldn't you have picked something "bigger"? After all P90 was already out at the time of DX100 too...The gameboy doesn't possess a blitter - instead follows the extremely old fashioned arcade / console architecture of scroll planes and hardware sprites. ( Think of it as almost the same as a 486dx100 against a SNES - people laughed at the VGA graphics, compared to console games with scrolling etc - and then Doom and the 3D engines came and showed the advantages of the more open architecture )
Crazyace said:The gameboy doesn't possess a blitter - instead follows the extremely old fashioned arcade / console architecture of scroll planes and hardware sprites.
I'd probally suggest that the software architecture is more flexible and elegant in some cases.
akira888 said:I think it's safe to say that N-Gage follows in the fine tradition of GB competitors that are complete jokes. Under-powered, poorly designed chipsets, weakly supported (even by the manufacturer), horrible battery life, and worst of all insanely overpriced. The fact that it rasters it's graphics by pumping the speed of its CPU to insane levels rather than using an elegant dedicated graphics blitter (and thus consuming massive amounts of power) shows Nokia's utter lack of design ability (for these types of devices).
Phil said:Isn't the N-Gage opensource? If so, it could be quite a fun for fans if many people code games for it. If it's easy to download games and such, it could well become a little market in its own... Heck, I know many who enjoy programming little games for the Ti-92 calculator...
Grall said:That GBA lacks GSM, web browser and whatever compared to Ngage really is totally irrelevant, since GBA is a pure gaming platform. You might as well slag off Ngage for lacking chopping and mixing capabilities compared to a food processor; it just wasn't built for those tasks!
Multiplayer over bluetooth is just a waste of precious power, a link cable takes care of that much better.
Ngage may be a cool platform in of itself in a way considering what knowledgeable people can do with it, but it's too little, too expensive and quite frankly too limited to ever hit the mainstream.
akira888 said:Darkblu:
I know this thing is going to cost 300 dollars. I know this thing gets at most 6 hours of battery life. I know still it has poor support this close to launch. Based on these data, I safely assume that this will simply not be able to compete with the GBA in the handheld market. Whether this device can do well in another market niche (high-end cell phone/PDA) I don't know, and do not imagine myself competent to judge.
akira888 said:Darkblu:
I know this thing is going to cost 300 dollars. I know this thing gets at most 6 hours of battery life. I know still it has poor support this close to launch. Based on these data, I safely assume that this will simply not be able to compete with the GBA in the handheld market. Whether this device can do well in another market niche (high-end cell phone/PDA) I don't know, and do not imagine myself competent to judge.
Interesting, I might have given the GBA cpu less credit then it deserves then, if the polygon using GBA games are indeed completely software rendered. Didn't think 16mhz cpu could pull it off that well, even at the target resolution they use.CrazyAce said:If you then try to implement multiplexing you are starting to use as many CPU cycles as you would in software rasterisation.
And conversely any new PocketPC with built in phone does a better job then NGage at just about everything (including current game library), and you have double the reasons to always carry it with you.darkblu said:if have to do an 'either-or' choice i would pick an ngage over a GBA w/o a second thought (despite the fact my present cellular is decent enough in itself, and runs java games smoothly). why? -- because of the device accessibility. yes, a cellular phone is something an adult always carries with him, it's not a matter 'shall i take my GBA w/ me today.
Well they have UMD discs there making it a more attractive multimedia portable then all current pocket machines on the market combined. I doubt they will try to market it as PDA hybrid though. (it might not be a bad idea if they merge Clie line with UMD and do a "pro"-model or something with higher price).aren't sony trying to do the same with their PSP unit - a multy-purpose enterntainment device targetting the adult audience?
Fafalada said:And conversely any new PocketPC with built in phone does a better job then NGage at just about everything (including current game library), and you have double the reasons to always carry it with you.
Personally if I were buying this type of hybrid device right now, I wouldn't even be looking at NGage as an option.
It's pretty likely neither of our opinions is particularly reflective of the mass market though
Well they have UMD discs there making it a more attractive multimedia portable then all current pocket machines on the market combined. I doubt they will try to market it as PDA hybrid though. (it might not be a bad idea if they merge Clie line with UMD and do a "pro"-model or something with higher price).aren't sony trying to do the same with their PSP unit - a multy-purpose enterntainment device targetting the adult audience?
yet sony are a bit stubborn on the 'openness' side of things (last time i had to buy a 64MB 'magic gate' memstick at the ridiculous price of 90 pounds, so i could use the ATRAC3 capabilites of my clie i was particularly upset about sony's stubborness). this may one day fire back badly at them.