Just a general comment: I was first introduced to Eye-Toy from these forums. The other gaming forums didn't mention it and I don't get mags. My first real world experience with Eye-Toy was at a kiosk in late 2005. I would say I am fairly well informed and in touch with much of the marketing for the companies and I would say Eye-Toy was a very small blip on my radar and if not for some of the "input debate" discussions here I am not even sure Eye-Toy PS2t would stick out in my mind (even though I noted I would be dissappointed if MS/Sony did not include a camera as a basic features of the new consoles, although primarily for mapping and video features).
Wii is the opposite. Not only is the entire marketing campaign from Nintendo revolving around it, it is THE central feature to the upgraded/modified GCN... errr... Wii. And all the games are using it.
In theory there may be a number of similarities, but in regards to reality there is a huge disparity. Being standard means a lot in terms of quality software, support, and exposure of the feature. If you surveyed old farts and asked them what Wii was and what Eye-Toy was a significantly larger percentage would know what the Wii was. And for that reason alone Nintendo has put themselves in the prime position to sell to this market. If Sony wanted to position Eye-Toy2 similarly they would have needed it to be standard as well as focusing their marketing toward the features as well as broad game support. These are all lacking, leaving this area mainly for Nintendo to harvest.
While I like the Eye-Toy concept (the augmented reality card game looks way cool and I am two thumbs up on video in games as well as face mapping) if I were buying a console for an "alternative" experience I would go with Wii for the simple reason it is standard and the focus of the platform.
Wii is the opposite. Not only is the entire marketing campaign from Nintendo revolving around it, it is THE central feature to the upgraded/modified GCN... errr... Wii. And all the games are using it.
In theory there may be a number of similarities, but in regards to reality there is a huge disparity. Being standard means a lot in terms of quality software, support, and exposure of the feature. If you surveyed old farts and asked them what Wii was and what Eye-Toy was a significantly larger percentage would know what the Wii was. And for that reason alone Nintendo has put themselves in the prime position to sell to this market. If Sony wanted to position Eye-Toy2 similarly they would have needed it to be standard as well as focusing their marketing toward the features as well as broad game support. These are all lacking, leaving this area mainly for Nintendo to harvest.
While I like the Eye-Toy concept (the augmented reality card game looks way cool and I am two thumbs up on video in games as well as face mapping) if I were buying a console for an "alternative" experience I would go with Wii for the simple reason it is standard and the focus of the platform.