I disagree. It's just showing RT in action and how limited ray counts affect results. If they aren't obvious, viewers would watch the video and think, "what are you going on about? I'm not seeing any shimmer." If they are obvious, the viewers will see for themselves and think, "yeah, I can see that shimmer/boiling/whatever. I don't like it/can live with it/am not bothered by it."
the most egregious aspect is the title, but it's true RT does have a noise problem because there's finite power to trace rays and on ordered grid, the remedies are limited and imperfect. That's about as controversial as saying, "PS2 has a shimmer problem!" As you say yourself, it's inevitable .
But that's all really besides the point because, again, there's no claims being made for non-RT quality. This is not claiming to be an investigation into video game artefacts. There's no suggestion non-RT is artefact free, or better. It's just putting one aspect of contemporary games tech under the magnifying glass.
the most egregious aspect is the title, but it's true RT does have a noise problem because there's finite power to trace rays and on ordered grid, the remedies are limited and imperfect. That's about as controversial as saying, "PS2 has a shimmer problem!" As you say yourself, it's inevitable .
Mentioned a little in the video. RT is better overall, but has noise. Its not a video about the value of RT.Generally when you lose half or more of framerate RT is transformative to the overall rendering to a point where some artifacts it has (mostly because it has to run on slow RT h/w mind you) are vastly outgunned by the sheer improvements it brings with it
Generally? Sometimes it adds an effect which comes with additional artefacts. eg. No reflections versus RT reflections. RT reflections adds noise the non-RT version obviously doesn't have. Dynamic GI versus baked GI - baked GI comes with zero animated artefacts.which generally results in a removal of old artifacts.
But that's all really besides the point because, again, there's no claims being made for non-RT quality. This is not claiming to be an investigation into video game artefacts. There's no suggestion non-RT is artefact free, or better. It's just putting one aspect of contemporary games tech under the magnifying glass.