http://www.eurogamer.net/article.php?article_id=81024
"To get the detail that we need, our characters are upwards of 30 million polygons." - Chris Wells, UT3 artist
Is this the norm these days? Am I shocked only because I'm ignorant?
"To get the detail that we need, our characters are upwards of 30 million polygons." - Chris Wells, UT3 artist
Is this the norm these days? Am I shocked only because I'm ignorant?