I think the game is alot faster since that leak. I was testing yesterday and comparing against anands results.
Yeap. That was one of the first thing out of Mark Rein during the UT mod summit. He was pissed as hell about the demo leak. Mainly do the the fact it was before ANY optimizations had been done and it was a very incomplete build (lacking the karma physics for one of many big things it was missing). Some poeple have already passed judgement on the game due to this leaky and thats sad as it was such crap to what we got to play with.
Are the UT2003 Bots better/smarter than Q3TA bots? Why the slowdown?
Pascal,
Steve P. had a chance to sit down with the coders and talk about the AI changes from UT (as he did most of that work). I am not sure you knew this but the getting the bots to do anything other than play DM was a night mare. It took me weeks to teach them how to play King of the hill style of games. Often the topic of bots comes up on the UT coding forums. Very tough. Steve said that will change. For UT2003 the bots have three levels of AI with 2 of the 3 that are at the coders disposable in case he/she wants to do anything different. There is a low level bot AI that handles the "basic" stuff like moving, targeting enemies and firing. Then there is what he termed as a team AI. This was tied into what he called the level AI so I will try to explain both. The level AI controls the objectives that the bots are trying to do (be it defend the flag, hold the dom point, or find the next hill). This also will take into account the objectives of the game and actually change the way it plays the game depend on how the game is going. The team AI works to help the bots work together in a group. For example the Game AI may tell the bots to guard the flag as well as get the enemies flag. The team AI says OK I will have 2 stay hear and guard our flag. And then I will send the other 2 off to get their flag. Steve said that he has seen the AI during a CTF game, when it was winning the game pull all of its bots back to play Defense during the last minute! That's cool. Also keep in mind for a DM game, the Team AI knows its a team of only 1. Again this is more or less what we got from Steve. I have yet to try it out for my self but should soon. I am looking forward to get my hands on this after banging my head for so long trying to get the UT bots to do stuff.
Jb