I think that for a glimpse of the future, you probably shouldn't look at big 50" screens ... the larger the screen, the bigger the compromises necessarily have to be regarding to the latest technologies.
Instead, look at this laptop as a small example:
http://reviews.pricegrabber.com/laptop/m/7774964/
It has a 15.4" 1920x1200 screen. I have my 22" 1680x1050 right next to my 15.4" 1440x900 laptop right now, and while my 22" still looks pixellated from this distance, the laptop screen requires me to pay close attention to notice the pixels. Trade that in for 1920x1200 and we're getting there.
So in a few years time, obviously not all screens are going to be free of aliasing, but it won't be long before there are a couple of them out there that really, really don't need any AA.
I'm guessing that in about 5 years from now, we'll have some kick-ass 3840x2400 screens on our desks that don't need a whole lot of AA. Heck, there have been screens around with more than that for a long time, just unaffordable.
In the meantime though, there will be screens (and machines) around for a while yet that need some form of AA. So I think we might get both solutions. In the case of AA, I think it will come as a part of rendering screens that are more tuned to how eyes see things and, probably more importantly, how cameras see things / make things look. I could imagine a rendering engine that can make a smooth transition based on the 3d mesh from drawing a 3d cube wireframe that simulates sharp lines in the focal area using the kind of color/brightness suggestive-of-sharpness AA I suggested (and people already use all over the place for drawing tiny but good looking 16x16 pixel icons, sprites and stuff
), and makes a smooth transition into blur as the pixels move away from the focus area. It's either that, or who knows the breakthrough of real multi-pass raytracing or something similar.
Any(which)way, we'll get there.
Incidentally, Shifty, the subtitles on BluRay movies look rather splendid. Even on our lowly 768p screen.