Betanumerical
Veteran
Today i was entertaining the thought of using SPU's to do AA instead of using the RSX. I'm guessing bandwidth and latency issues would be the main thing that would prevent this?. I can't remember how much bandwidth is required for 1080P60FPS, would the PS3 have enough bandwidth to get the data into the XDR ram and then get the RSX to read it back fast enough for 1080P60FPS.
I have no idea about graphic pipelines, would this even be possible on a forward renderer?.
I have no idea about graphic pipelines, would this even be possible on a forward renderer?.