Unreal Engine vs Open World *spin-off*

Discussion in 'Console Technology' started by Devious, Jul 26, 2020.

  1. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,382
    Likes Received:
    1,294
    Arkham Knight is another open world UE game. That's build on a heavily modified UE3 though.
     
    Devious likes this.
  2. techuse

    Regular Newcomer

    Joined:
    Feb 19, 2013
    Messages:
    361
    Likes Received:
    191
    With awful performance on every PC you can build.
     
    Devious likes this.
  3. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,382
    Likes Received:
    1,294
    I almost said the same. It was fine when I played it a couple of years after release. It was also fine on PS4 bar a little hitching during some point to point driving , according to DF.
     
  4. techuse

    Regular Newcomer

    Joined:
    Feb 19, 2013
    Messages:
    361
    Likes Received:
    191
    Its fine on PC if you dont want to go above 30 fps. Once you do its still a mess on any available hardware.
     
  5. Devious

    Regular

    Joined:
    May 19, 2010
    Messages:
    406
    Likes Received:
    141
    Location:
    California


    So these problems we've discussed even date back to UE3. Going back to Halo: Infinite and that supposed rumor of 343i at some point dipping their toes into the UE4 pool with players being able to explore the ring - it's interesting to ponder just how many problems they ran into just to make it work on the engine.

    Maybe enough to where even trying to get help from developers like The Coalition and/or Rare - who were Microsoft's main UE developers at the time before the recent acquisitions - proved too cumbersome and just switched back to their in-house Slipspace engine.

    Most of Microsoft's first-party studios are primarily Unreal Engine. I wonder once Infinite ships if 343i will just fall in line with the rest of them and adopt UE5. Seems unlikely though given the problems we've discussed as well as Halo probably not being a good fit for the engine due to the scale they shoot for and also as @BRiT pointed out, getting Forge to work.
     
    BRiT likes this.
  6. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,382
    Likes Received:
    1,294
    If they don't care about past Forge content, UE seem quite good at Forge style user placed objects? There's obviously Fortnight, Grounded and the rather nutty Satisfactory.
     
  7. Daozang

    Veteran Regular

    Joined:
    Aug 6, 2007
    Messages:
    1,057
    Likes Received:
    362
    Location:
    Athens
    Are we talking 4K? Because at 1440p, it's a nice 90fps average on a high end pc, if memory serves me well.
     
  8. techuse

    Regular Newcomer

    Joined:
    Feb 19, 2013
    Messages:
    361
    Likes Received:
    191
    Avg doesn't tell the whole story. The game has consistently severe stutters that no hardware can alleviate.
     
    Daozang likes this.
  9. Reynaldo

    Newcomer

    Joined:
    Jan 24, 2008
    Messages:
    52
    Likes Received:
    36
    I'm pretty sure there's an unofficial fix for that. Here: https://sherief.fyi/post/arkham-quixote/
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...