Mod mode again: "Woke topics" are hard to reign in, and essentially impossible to prove in either direction. I think we've got that angle covered already. Let's wander back into other aspects of the businesses success or failure please.
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Famitsu has just reported all time low sales in Japan. 17000~. Far under prior entries and other similar titles.Interesting article regarding the reception of Shadows in Japan: https://www.polygon.com/gaming/5457...eviews-reframe-the-historical-accuracy-debate
Odyssey - 45kHow have other AC games sold in Japan?
I don’t know if I recall correctly, but Famitsu doesn’t do digital sales right? So this is physical only ?Famitsu has just reported all time low sales in Japan. 17000~. Far under prior entries and other similar titles.
Yes Physical only. These numbers are still quite low given that caveat.I don’t know if I recall correctly, but Famitsu doesn’t do digital sales right? So this is physical only ?
I think every game has been on physical decline year over year. You can already see Assassins creed charting down.
I feel your summary fails to call out some of the surrounding nuance. Here's Famitsu's direct sales number reporting: https://www.gematsu.com/2025/03/famitsu-sales-3-17-25-3-23-25Famitsu has just reported all time low sales in Japan. 17000~. Far under prior entries and other similar titles.
Presumably the older AC titles would have the same 4/7 day sales window. I didn’t round up numbers for any of the other games either.I feel your summary fails to call out some of the surrounding nuance. Here's Famitsu's direct sales number reporting: https://www.gematsu.com/2025/03/famitsu-sales-3-17-25-3-23-25
Notice AC is the fifth highest selling physical media in their list, and is the third highest in terms of physical media they sold for the PS5. Further, sale of AC on PS5 started on the 20th, and again their sales reporting week ended on the 23rd, which is a grand total of four days of sales contributing to the 17,700 (which is closer to 18,000 than your rounded-down 17,000) number.
The two PS5 titles ahead of it are:
- Atelier Yumia: The Alchemist of Memories & the Envisioned Land (what even is this game?) which sold 27,810 copies from the 21st, which is a pretty solid number to be sure.
- Monster Hunter Wilds which sold 20,621 across the entire week (thus had it only been four days of sales like AC, the average sales/day means their numbers would've been 12,355 when compared to a four-day sale week like AC.)
Context matters.
By the way, before it's somehow dragged out of context, I don't own a PS5 and do not own nor have I played any of the AC franchise of games. I have no dog in this specific fight, other than to call out my perception of the mistreatment of the underlying data.
As time goes on, less and less physical copies are sold -- this isn't specific to AC or PS5, it's just a fact of life. And as such, games sold in prior years should statistically have higher physical copy sales due to the physical medium falling further out of favor in later years and titles. I really don't care to do the math and the release dates, but I'm not really sure this whole physical medium thing is uber helpful in modern times.Presumably the older AC titles would have the same 4/7 day sales window. I didn’t round up numbers for any of the other games either.
Great, and AC was only out for four days for that reporting cycle. Gee, if someone asked me, I would say it sounds like we aren't comparing equivalent things... Right?Monster hunter has already been out for a month.
Monster Hunter sold 601k. It launched on a Friday meaning it had one day less to sell than Shadows. There is still a large enough market for physical games.As time goes on, less and less physical copies are sold -- this isn't specific to AC or PS5, it's just a fact of life. And as such, games sold in prior years should statistically have higher physical copy sales due to the physical medium falling further out of favor in later years and titles. I really don't care to do the math and the release dates, but I'm not really sure this whole physical medium thing is uber helpful in modern times.
Great, and AC was only out for four days for that reporting cycle. Gee, if someone asked me, I would say it sounds like we aren't comparing equivalent things... Right?
That's true, but we can still look at numbers to try to determine how. Otherwise, as conditions keep changing, we can conclude history has nothing to tell us and we should ignore all past data.As time goes on, less and less physical copies are sold -- this isn't specific to AC or PS5, it's just a fact of life.
We're not really going to though because there are too many variables out of our control. We can only accumulate different metrics and try to compare them fairly to accommodate variations in an attempt to determine general relative performance. Either people are free to present a piece of the puzzle and, pulling them all together from different pieces, draw up a picture, or we wait until someone somewhere investigates properly and present a full analysis.Great, and AC was only out for four days for that reporting cycle. Gee, if someone asked me, I would say it sounds like we aren't comparing equivalent things... Right?
Great. Then it's also worth noting AC was the 2nd highest selling PS5 title on launch day, when viewed on a daily sales basis.Monster Hunter sold 601k. It launched on a Friday meaning it had one day less to sell than Shadows. There is still a large enough market for physical games.