http://www.theinquirer.net/05120104.htm
GEFORCE 3 and its derivatives included a nice feature called HOS (Higher Order Surface) implemented by a polynomial surfaces technique, and a few days back we asked Nvidia if this HOS had gone to the knacker's yard.
It has been disabled, Nvidia confirmed.
Nvidia's HOS technology is a similar approach to ATi's Truform, but rather more advanced, although games developers need to be more involved in its interaction than with the latter technique.
It's a two edged sword. Developers need to remodel the character – which means hard work, time and money. Characters would be easier to render and would have less polygons since the Nvidia implementation uses a feature called adaptive tessellation.
Truform, which are really N patches, just need a few lines of code and a few hours of work, to make a game look better, so my friends from Croteam, the developers of Serious Sam, tell me.
Why did Nvidia disable HOS? The answer the techies gave us was because the "few games: that use Truform technology, by default turn on the software implementation of N Patches on Nvidia cards and that results in unacceptably slow frames per second (FPS).
The real answer is that Nvidia does not have any hardware implementation of Truform. That's because it's ATi's technology.
As I personally know of three major games that use this ATI feature, it appears that Nvidia didn't want to take any chances and to give their users a hard time and slow FPS on Geforce 3 TI 500 cards. So it was simply disabled.
Software emulation of Truform technology on Geforce 3 cards slows down the game.
So with the new drivers the HOS has gone to the knacker's yard, and no problems will occur, but this still begs the question why Nvidia developed it in the first place.
One developer who knows a thing or two about the HOS implementation told the INQ that he does not expect to see games using polynomial surfaces within the next six to 18 months.
Truform already has a few supporters and a potential for growth, but we wonder if there is a future for polynomial surfaces
This is from Digit-Life:
The drivers of the NV20 and NV25 do not support hardware tessellation of smooth surfaces (HOS based on RT-Patches). When a card doesn't support N-Patches on a hardware level the API tries to emulate them using RT-Patches. It makes operation of N-Patches very slow. NVIDIA thus had to disable the RT-Patches so that games supporting N-Patches won't be too slow.
http://www.digit-life.com/articles/gf4/index1.html
So if these two articles are not true then why disable HOS ?