Hi,
I have been reading B3D since last E3 and now I decided to register because I want to discuss a topic which has been on my mind for quite some time.
First things first, english is not my native language. I learned it in school so please disregard any spelling mistakes you find. Second, I have no skills as a programmer, 3d artist or game designer whatsoever, I just like to play (pretty) games.
My topic is about graphics in general, concerning pcs and consoles alike, anyway I decided to put it in the Console Talk forums beeing the most frequented on B3D. Please move it to another section if it´s not appropriate.
--
My questions to you are:
When do you think can we expect true photorealistic graphics, animations and such things? A game that is on par with the real world?
What are the most important elements to achieve this?
In my opinion those are: polycount and lighting.
When I take a look at current games and those coming in the next couple of years, there are and of course will be some very nice looking titles.
Take a look at the infamous Killzone pre-rendered videos. I think most people agree that the game looks absolutely fantastic, and many people will be satisfied with that level of graphics. (nobody can say for certain if those target renders will be achievable or not on the current gen consoles like PS3 and Xbox360)
I think a lot of people hope that we will have real cut scene graphics with the next generation (like PS4), and sure as hell some even think we will have that with the current gen´s PS3. Well good luck with that!
As good as the game seems to look, it´s really nowhere near the "real world". It´s even nowhere near the Final Fantasy Movie from a few years ago or other sophisticated special effects in movies.
What kind of hardware would we need to get realtime graphics like the Final Fantasy Movie? I can only guess, but I think those machines will have to be at least a few hundred times faster than what is available today.
I don´t know how many polys a typical scene from that movie sported, but I guess it was well over 100 millions, plus all the necessary effects like lighting, physics and whatnot going on. Multiply that with say at least 60 (meaning 60 frames per second in REALTIME) and voila!
Even if say in 20, 30 or 50 years we will have computers with that vast speed to produce realtime enviroments really on par with that movie, that will still be nowhere near the real world!
How many magnitudes more powerful computers will we need to have absolutely photorealistic environments?
Imagine a MMORPG or offline RPG with say thousands or even hundred thousands of characters in one scene, each modelled with millions or even BILLIONS of polygons, plus the whole environment ? And what about a real AI, modelled after the human brain for each and every one of those characters?
Will we ever have that brute force power to create a real world simulation? And even if such computers will be possible in time, will these systems be affordable to everybody, like consoles and pcs today?
One thing is certain for me: the evolutionary development we have today will NEVER be able to deliver what we all really want. To upgrade the specs every couple of years by adding a few mhz or a couple of more cores here, a few shader pipelines more there. It´s nice and all, but ultimately a dead end.
We will need some compeletely new stuff, like quantum computers for example. Unfortunately they are nowhere to be found, although I keep hearing about those damn things since 1995 or something.
So what is your take on this topic? Will we ever have a virtual world on par with the real one? Will such a thing ever be possible with conventional computer technology? If yes, when will that be?
With Playstation 3? 4? 5? or 5000?
greets
warham
I have been reading B3D since last E3 and now I decided to register because I want to discuss a topic which has been on my mind for quite some time.
First things first, english is not my native language. I learned it in school so please disregard any spelling mistakes you find. Second, I have no skills as a programmer, 3d artist or game designer whatsoever, I just like to play (pretty) games.
My topic is about graphics in general, concerning pcs and consoles alike, anyway I decided to put it in the Console Talk forums beeing the most frequented on B3D. Please move it to another section if it´s not appropriate.
--
My questions to you are:
When do you think can we expect true photorealistic graphics, animations and such things? A game that is on par with the real world?
What are the most important elements to achieve this?
In my opinion those are: polycount and lighting.
When I take a look at current games and those coming in the next couple of years, there are and of course will be some very nice looking titles.
Take a look at the infamous Killzone pre-rendered videos. I think most people agree that the game looks absolutely fantastic, and many people will be satisfied with that level of graphics. (nobody can say for certain if those target renders will be achievable or not on the current gen consoles like PS3 and Xbox360)
I think a lot of people hope that we will have real cut scene graphics with the next generation (like PS4), and sure as hell some even think we will have that with the current gen´s PS3. Well good luck with that!
As good as the game seems to look, it´s really nowhere near the "real world". It´s even nowhere near the Final Fantasy Movie from a few years ago or other sophisticated special effects in movies.
What kind of hardware would we need to get realtime graphics like the Final Fantasy Movie? I can only guess, but I think those machines will have to be at least a few hundred times faster than what is available today.
I don´t know how many polys a typical scene from that movie sported, but I guess it was well over 100 millions, plus all the necessary effects like lighting, physics and whatnot going on. Multiply that with say at least 60 (meaning 60 frames per second in REALTIME) and voila!
Even if say in 20, 30 or 50 years we will have computers with that vast speed to produce realtime enviroments really on par with that movie, that will still be nowhere near the real world!
How many magnitudes more powerful computers will we need to have absolutely photorealistic environments?
Imagine a MMORPG or offline RPG with say thousands or even hundred thousands of characters in one scene, each modelled with millions or even BILLIONS of polygons, plus the whole environment ? And what about a real AI, modelled after the human brain for each and every one of those characters?
Will we ever have that brute force power to create a real world simulation? And even if such computers will be possible in time, will these systems be affordable to everybody, like consoles and pcs today?
One thing is certain for me: the evolutionary development we have today will NEVER be able to deliver what we all really want. To upgrade the specs every couple of years by adding a few mhz or a couple of more cores here, a few shader pipelines more there. It´s nice and all, but ultimately a dead end.
We will need some compeletely new stuff, like quantum computers for example. Unfortunately they are nowhere to be found, although I keep hearing about those damn things since 1995 or something.
So what is your take on this topic? Will we ever have a virtual world on par with the real one? Will such a thing ever be possible with conventional computer technology? If yes, when will that be?
With Playstation 3? 4? 5? or 5000?
greets
warham