Joe DeFuria
Legend
Reverend said:High level shading languages in general are not perceived by developers using them to provide any performance advantages.
Right. Compilers (which is what Russ and I are talking about wrt to "stinking"), are charged with deriving the performance.
High level shading languages are generally perceived as a time-saving "feature" that allows developers to flex their creative skills without spending as much time as assembly.
Again, no disagreement.