Dominik D
Regular
Yes, shadow seems to be a little off as well. The problem with shadowmaps is if you remove jaggies by bluring it/sampling (or whatever you do to smooth it), it get's unnatural softness around the contact point. In reality penumbra next to the contact point pretty much doesn't exist and you have hard transition from umbra to the lit part. So yeah, shadow contributes to this effect too. But it's great to know that IK is in and this kind of behavior is at least minimized.
Cheers!
Cheers!